|
::ll::TypedStorage< 8, 8, ::ActorUniqueID > | mAttachedID |
|
::ll::TypedStorage< 4, 4, float > | mMaxHeight |
|
::ll::TypedStorage< 1, 1, bool > | mShouldDropAttached |
|
◆ detach()
MCAPI void BalloonComponent::detach |
( |
::Actor & | owner | ) |
|
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ integrate()
MCAPI void BalloonComponent::integrate |
( |
::Actor & | owner | ) |
|
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ onRemoved()
MCAPI void BalloonComponent::onRemoved |
( |
::Actor & | owner, |
|
|
bool | shouldPop ) |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ readAdditionalSaveData()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ setAttachedActor()
MCAPI void BalloonComponent::setAttachedActor |
( |
::Actor & | owner, |
|
|
::Actor & | toAttach ) |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ getBalloonForActor()
static MCAPI ::Actor * BalloonComponent::getBalloonForActor |
( |
::Actor const & | actor | ) |
|
|
static |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ ATTACHED_TAG()
static MCAPI ::std::string const & BalloonComponent::ATTACHED_TAG |
( |
| ) |
|
|
static |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ FENCE_BALLOON_RANGE()
static MCAPI float const & BalloonComponent::FENCE_BALLOON_RANGE |
( |
| ) |
|
|
static |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ MAX_HEIGHT_TAG()
static MCAPI ::std::string const & BalloonComponent::MAX_HEIGHT_TAG |
( |
| ) |
|
|
static |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ SHOULD_DROP_TAG()
static MCAPI ::std::string const & BalloonComponent::SHOULD_DROP_TAG |
( |
| ) |
|
|
static |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following file: