LeviLamina
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HealableComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/FeedItem.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
13class ItemStack;
14class Player;
15struct FeedItem;
16// clang-format on
17
19public:
20 // member functions
21 // NOLINTBEGIN
22 MCAPI void _useFeedItem(::Actor& owner, ::Player& player, ::FeedItem const& feedItem);
23
24 MCAPI bool getInteraction(::Actor& owner, ::Player& player, ::ActorInteraction& interaction);
25 // NOLINTEND
26
27public:
28 // static functions
29 // NOLINTBEGIN
30 MCAPI static void _applyEffects(::Actor& owner, ::std::vector<::FeedItem::Effect> const& effects);
31
32 MCAPI static bool _canHeal(::Actor& owner, ::ItemStack const& item, ::HealableDefinition const* healableDefinition);
33 // NOLINTEND
34};
Definition ActorInteraction.h:5
Definition Actor.h:104
Definition HealableComponent.h:18
Definition HealableDefinition.h:14
Definition ItemStack.h:25
Definition Player.h:119
Definition FeedItem.h:10