LeviLamina
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HealableComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/FeedItem.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
14class ItemStack;
15class Player;
16struct FeedItem;
17// clang-format on
18
20public:
21 // member functions
22 // NOLINTBEGIN
23 MCAPI void _useFeedItem(::Actor& owner, ::Player& player, ::FeedItem const& feedItem);
24
25 MCAPI ::InteractionResult getInteraction(::Actor& owner, ::Player& player, ::ActorInteraction& interaction);
26 // NOLINTEND
27
28public:
29 // static functions
30 // NOLINTBEGIN
31 MCAPI static void _applyEffects(::Actor& owner, ::std::vector<::FeedItem::Effect> const& effects);
32
33 MCAPI static bool _canHeal(::Actor& owner, ::ItemStack const& item, ::HealableDefinition const* healableDefinition);
34 // NOLINTEND
35};
Definition ActorInteraction.h:8
Definition Actor.h:106
Definition HealableComponent.h:19
Definition HealableDefinition.h:15
Definition InteractionResult.h:5
Definition ItemStack.h:26
Definition Player.h:129
Definition FeedItem.h:9