LeviLamina
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HealableComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/FeedItem.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
13class Player;
14struct FeedItem;
15// clang-format on
16
18public:
19 // member functions
20 // NOLINTBEGIN
21 MCAPI void _useFeedItem(::Actor& owner, ::Player& player, ::FeedItem const& feedItem);
22
23 MCAPI ::InteractionResult getInteraction(::Actor& owner, ::Player& player, ::ActorInteraction& interaction);
24 // NOLINTEND
25
26public:
27 // static functions
28 // NOLINTBEGIN
29 MCAPI static void _applyEffects(::Actor& owner, ::std::vector<::FeedItem::Effect> const& effects);
30 // NOLINTEND
31};
Definition ActorInteraction.h:8
Definition Actor.h:125
Definition HealableComponent.h:17
Definition InteractionResult.h:5
Definition Player.h:137
Definition FeedItem.h:9