3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/actor/FeedItem.h"
Definition ActorInteraction.h:5
Definition HealableComponent.h:18
static MCAPI void _applyEffects(::Actor &owner, ::std::vector<::FeedItem::Effect > const &effects)
MCAPI void _useFeedItem(::Actor &owner, ::Player &player, ::FeedItem const &feedItem)
static MCAPI bool _canHeal(::Actor &owner, ::ItemStack const &item, ::HealableDefinition const *healableDefinition)
MCAPI bool getInteraction(::Actor &owner, ::Player &player, ::ActorInteraction &interaction)
Definition HealableDefinition.h:14
Definition ItemStack.h:25