LeviLamina
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HealableComponent Class Reference

Public Member Functions

MCAPI void _useFeedItem (::Actor &owner, ::Player &player, ::FeedItem const &feedItem)
 
MCAPI bool getInteraction (::Actor &owner, ::Player &player, ::ActorInteraction &interaction)
 

Static Public Member Functions

static MCAPI void _applyEffects (::Actor &owner, ::std::vector<::FeedItem::Effect > const &effects)
 
static MCAPI bool _canHeal (::Actor &owner, ::ItemStack const &item, ::HealableDefinition const *healableDefinition)
 

The documentation for this class was generated from the following file: