LeviLamina
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TrustingComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/item/Item.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
13class Player;
14// clang-format on
15
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<4, 4, float> mChance;
21 ::ll::TypedStorage<8, 16, ::std::set<::Item const*>> mTrustItems;
22 // NOLINTEND
23
24public:
25 // member functions
26 // NOLINTBEGIN
27 MCAPI void _becomeTrusting(::Actor& owner);
28
29 MCAPI ::InteractionResult getInteraction(::Actor& owner, ::Player& player, ::ActorInteraction& interaction);
30 // NOLINTEND
31};
Definition ActorInteraction.h:8
Definition Actor.h:125
Definition InteractionResult.h:5
Definition Player.h:137
Definition TrustingComponent.h:16