LeviLamina
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TrustingComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/item/Item.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
12class Player;
13// clang-format on
14
16public:
17 // member variables
18 // NOLINTBEGIN
19 ::ll::TypedStorage<4, 4, float> mChance;
20 ::ll::TypedStorage<8, 16, ::std::set<::Item const*>> mTrustItems;
21 // NOLINTEND
22
23public:
24 // member functions
25 // NOLINTBEGIN
26 MCAPI void _becomeTrusting(::Actor& owner);
27
28 MCAPI bool getInteraction(::Actor& owner, ::Player& player, ::ActorInteraction& interaction);
29 // NOLINTEND
30};
Definition ActorInteraction.h:5
Definition Actor.h:105
Definition Player.h:125
Definition TrustingComponent.h:15