LeviLamina
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CombatRegenerationComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/legacy/ActorUniqueID.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
12// clang-format on
13
15public:
16 // member variables
17 // NOLINTBEGIN
18 ::ll::TypedStorage<8, 8, ::ActorUniqueID> mTargetID;
19 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::CombatRegenerationListener>> mCombatRegenerationListener;
20 // NOLINTEND
21
22public:
23 // member functions
24 // NOLINTBEGIN
25 MCAPI void _applyCombatBuffsToMob(::Actor& owner, ::Actor& mob);
26
27 MCAPI bool _shouldApplyCombatBuffs(::Actor& owner, ::Actor& mob);
28
29 MCAPI void tick(::Actor& owner);
30 // NOLINTEND
31};
Definition Actor.h:125
Definition CombatRegenerationComponent.h:14
Definition CombatRegenerationListener.h:16