LeviLamina
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CombatRegenerationComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/legacy/ActorUniqueID.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
13// clang-format on
14
16public:
17 // member variables
18 // NOLINTBEGIN
19 ::ll::TypedStorage<8, 8, ::ActorUniqueID> mTargetID;
20 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::CombatRegenerationListener>> mCombatRegenerationListener;
21 // NOLINTEND
22
23public:
24 // member functions
25 // NOLINTBEGIN
26 MCAPI void _applyCombatBuffsToMob(::Actor& owner, ::Actor& mob);
27
28 MCAPI ::CombatRegenerationDefinition const* _getDefinition(::Actor& actor) const;
29
30 MCAPI void tick(::Actor& owner);
31 // NOLINTEND
32};
Definition Actor.h:105
Definition CombatRegenerationComponent.h:15
Definition CombatRegenerationDefinition.h:13
Definition CombatRegenerationListener.h:14