3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/legacy/ActorUniqueID.h"
21 ::ll::TypedStorage<8, 8, ::ActorUniqueID> mTargetID;
22 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::CombatRegenerationListener>> mCombatRegenerationListener;
Definition CombatRegenerationComponent.h:17
MCAPI void _trySendPlayerGeneratedByAxolotlTelemetryEvent(::Player const &player) const
MCAPI::CombatRegenerationDefinition const * _getDefinition(::Actor &actor) const
MCAPI void tick(::Actor &owner)
MCAPI void _applyCombatBuffsToMob(::Actor &owner, ::Actor &mob)
Definition CombatRegenerationDefinition.h:13
Definition CombatRegenerationListener.h:14
Definition ActorUniqueID.h:5