LeviLamina
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CombatRegenerationComponent.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/legacy/ActorUniqueID.h"
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// auto generated forward declare list
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// clang-format off
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class
Actor
;
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class
CombatRegenerationDefinition
;
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class
CombatRegenerationListener
;
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// clang-format on
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class
CombatRegenerationComponent
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<8, 8, ::ActorUniqueID> mTargetID;
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::ll::TypedStorage<8, 8, ::std::unique_ptr<::CombatRegenerationListener>> mCombatRegenerationListener;
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// NOLINTEND
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public
:
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// member functions
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// NOLINTBEGIN
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MCAPI
void
_applyCombatBuffsToMob(
::Actor
& owner,
::Actor
& mob);
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MCAPI ::CombatRegenerationDefinition
const
* _getDefinition(
::Actor
& actor)
const
;
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MCAPI
void
tick(
::Actor
& owner);
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// NOLINTEND
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};
Actor
Definition
Actor.h:105
CombatRegenerationComponent
Definition
CombatRegenerationComponent.h:15
CombatRegenerationDefinition
Definition
CombatRegenerationDefinition.h:13
CombatRegenerationListener
Definition
CombatRegenerationListener.h:14
src
mc
entity
components_json_legacy
CombatRegenerationComponent.h
Generated on
for LeviLamina by
1.16.1