LeviLamina
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ShooterComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/shared_types/legacy/LevelSoundEvent.h"
7#include "mc/world/actor/ActorDefinitionIdentifier.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
13// clang-format on
14
16public:
17 // member variables
18 // NOLINTBEGIN
19 ::ll::TypedStorage<4, 4, float> mThrowPower;
20 ::ll::TypedStorage<8, 24, ::std::vector<::ShooterProjectileData>> mShooterProjectileData;
21 ::ll::TypedStorage<8, 176, ::ActorDefinitionIdentifier> mDefaultActorDef;
22 ::ll::TypedStorage<4, 4, int> mDefaultAuxValue;
23 ::ll::TypedStorage<4, 4, ::SharedTypes::Legacy::LevelSoundEvent> mSoundEvent;
24 ::ll::TypedStorage<1, 1, bool> mMagicAttacks;
25 // NOLINTEND
26
27public:
28 // prevent constructor by default
29 ShooterComponent& operator=(ShooterComponent const&);
32
33public:
34 // member functions
35 // NOLINTBEGIN
36 MCNAPI void _shootProjectile(::Actor& owner, ::ActorDefinitionIdentifier const& actorDef, int auxVal);
37
38 MCNAPI void onShoot(::Actor& owner);
39
40 MCNAPI ::ShooterComponent& operator=(::ShooterComponent&&);
41
43 // NOLINTEND
44
45public:
46 // destructor thunk
47 // NOLINTBEGIN
48 MCNAPI void $dtor();
49 // NOLINTEND
50};
Definition Actor.h:103
Definition ShooterComponent.h:15
MCAPI::ShooterComponent & operator=(::ShooterComponent &&)
MCAPI ~ShooterComponent()
MCAPI void _shootProjectile(::Actor &owner, ::ActorDefinitionIdentifier const &actorDef, int auxVal)
MCAPI void onShoot(::Actor &owner)
MCAPI void $dtor()
Definition ActorDefinitionIdentifier.h:15
Definition ShooterProjectileData.h:5