LeviLamina
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ShooterComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/shared_types/legacy/LevelSoundEvent.h"
7#include "mc/world/actor/ActorDefinitionIdentifier.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
13// clang-format on
14
16public:
17 // member variables
18 // NOLINTBEGIN
19 ::ll::TypedStorage<4, 4, float> mThrowPower;
20 ::ll::TypedStorage<8, 24, ::std::vector<::ShooterProjectileData>> mShooterProjectileData;
21 ::ll::TypedStorage<8, 176, ::ActorDefinitionIdentifier> mDefaultActorDef;
22 ::ll::TypedStorage<4, 4, int> mDefaultAuxValue;
23 ::ll::TypedStorage<4, 4, ::SharedTypes::Legacy::LevelSoundEvent> mSoundEvent;
24 ::ll::TypedStorage<1, 1, bool> mMagicAttacks;
25 // NOLINTEND
26
27public:
28 // member functions
29 // NOLINTBEGIN
30 MCAPI void _shootProjectile(::Actor& owner, ::ActorDefinitionIdentifier const& actorDef, int auxVal);
31
32 MCFOLD bool hasMagicAttacks() const;
33
34 MCAPI void onShoot(::Actor& owner);
35
36 MCAPI ~ShooterComponent();
37 // NOLINTEND
38
39public:
40 // destructor thunk
41 // NOLINTBEGIN
42 MCFOLD void $dtor();
43 // NOLINTEND
44};
Definition Actor.h:125
Definition ShooterComponent.h:15
Definition ActorDefinitionIdentifier.h:15
Definition ShooterProjectileData.h:9