LeviLamina
Loading...
Searching...
No Matches
ShooterComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/shared_types/legacy/LevelSoundEvent.h"
7#include "mc/world/actor/ActorDefinitionIdentifier.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
13// clang-format on
14
15class ShooterComponent {
16public:
17 // member variables
18 // NOLINTBEGIN
19 ::ll::TypedStorage<4, 4, float> mThrowPower;
20 ::ll::TypedStorage<8, 24, ::std::vector<::ShooterProjectileData>> mShooterProjectileData;
21 ::ll::TypedStorage<8, 176, ::ActorDefinitionIdentifier> mDefaultActorDef;
22 ::ll::TypedStorage<4, 4, int> mDefaultAuxValue;
23 ::ll::TypedStorage<4, 4, ::SharedTypes::Legacy::LevelSoundEvent> mSoundEvent;
24 ::ll::TypedStorage<1, 1, bool> mMagicAttacks;
25 // NOLINTEND
26
27public:
28 // prevent constructor by default
29 ShooterComponent& operator=(ShooterComponent const&);
30 ShooterComponent(ShooterComponent const&);
31
32public:
33 // member functions
34 // NOLINTBEGIN
35 MCAPI ShooterComponent();
36
37 MCAPI void _shootProjectile(::Actor& owner, ::ActorDefinitionIdentifier const& actorDef, int auxVal);
38
39 MCAPI void onShoot(::Actor& owner);
40
41 MCAPI ::ShooterComponent& operator=(::ShooterComponent&&);
42
43 MCAPI ~ShooterComponent();
44 // NOLINTEND
45
46public:
47 // constructor thunks
48 // NOLINTBEGIN
49 MCFOLD void* $ctor();
50 // NOLINTEND
51
52public:
53 // destructor thunk
54 // NOLINTBEGIN
55 MCAPI void $dtor();
56 // NOLINTEND
57};
Definition Actor.h:105
Definition ActorDefinitionIdentifier.h:15
Definition ShooterProjectileData.h:5