LeviLamina
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ShooterComponent Class Reference

Public Member Functions

ShooterComponentoperator= (ShooterComponent const &)
 
 ShooterComponent (ShooterComponent const &)
 
MCAPI void _shootProjectile (::Actor &owner, ::ActorDefinitionIdentifier const &actorDef, int auxVal)
 
MCAPI void onShoot (::Actor &owner)
 
MCAPI::ShooterComponent & operator= (::ShooterComponent &&)
 
MCAPI ~ShooterComponent ()
 
MCAPI void $dtor ()
 

Public Attributes

::ll::TypedStorage< 4, 4, float > mThrowPower
 
::ll::TypedStorage< 8, 24, ::std::vector<::ShooterProjectileData > > mShooterProjectileData
 
::ll::TypedStorage< 8, 176, ::ActorDefinitionIdentifiermDefaultActorDef
 
::ll::TypedStorage< 4, 4, int > mDefaultAuxValue
 
::ll::TypedStorage< 4, 4, ::SharedTypes::Legacy::LevelSoundEvent > mSoundEvent
 
::ll::TypedStorage< 1, 1, bool > mMagicAttacks
 

Constructor & Destructor Documentation

◆ ~ShooterComponent()

MCAPI ShooterComponent::~ShooterComponent ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

Member Function Documentation

◆ _shootProjectile()

MCAPI void ShooterComponent::_shootProjectile ( ::Actor & owner,
::ActorDefinitionIdentifier const & actorDef,
int auxVal )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ onShoot()

MCAPI void ShooterComponent::onShoot ( ::Actor & owner)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ operator=()

MCAPI::ShooterComponent & ShooterComponent::operator= ( ::ShooterComponent && )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $dtor()

MCAPI void ShooterComponent::$dtor ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following file: