LeviLamina
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ShooterComponent Class Reference

Public Member Functions

MCAPI void _shootProjectile (::Actor &owner, ::ActorDefinitionIdentifier const &actorDef, int auxVal)
MCFOLD bool hasMagicAttacks () const
MCAPI void onShoot (::Actor &owner)
MCFOLD void $dtor ()

Public Attributes

::ll::TypedStorage< 4, 4, float > mThrowPower
::ll::TypedStorage< 8, 24, ::std::vector<::ShooterProjectileData > > mShooterProjectileData
::ll::TypedStorage< 8, 176, ::ActorDefinitionIdentifiermDefaultActorDef
::ll::TypedStorage< 4, 4, int > mDefaultAuxValue
::ll::TypedStorage< 4, 4, ::SharedTypes::Legacy::LevelSoundEvent > mSoundEvent
::ll::TypedStorage< 1, 1, bool > mMagicAttacks

The documentation for this class was generated from the following file: