LeviLamina
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BucketableComponent.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated forward declare list
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// clang-format off
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class
Actor
;
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class
ActorInteraction
;
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class
BaseGameVersion
;
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class
ItemStack
;
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class
Player
;
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// clang-format on
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class
BucketableComponent
{
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public
:
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// member functions
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// NOLINTBEGIN
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MCAPI
bool
getInteraction(
::Actor
& owner,
::Player
& player,
::ActorInteraction
& interaction);
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// NOLINTEND
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public
:
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// static functions
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// NOLINTBEGIN
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MCAPI
static
bool
_canBucketWithItem(
::ItemStack
const
& item,
::BaseGameVersion
const
& baseGameVersion);
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MCAPI
static
void
implInteraction(
::Actor
& owner,
::Player
& player);
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// NOLINTEND
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public
:
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// static variables
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// NOLINTBEGIN
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MCAPI static ::BaseGameVersion
const
& WATER_BUCKET_USEABLE_VERSION();
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// NOLINTEND
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};
ActorInteraction
Definition
ActorInteraction.h:5
Actor
Definition
Actor.h:104
BaseGameVersion
Definition
BaseGameVersion.h:13
BucketableComponent
Definition
BucketableComponent.h:14
ItemStack
Definition
ItemStack.h:25
Player
Definition
Player.h:119
src
mc
entity
components_json_legacy
BucketableComponent.h
Generated on Sat Apr 26 2025 05:55:35 for LeviLamina by
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