LeviLamina
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BucketableComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class Actor;
11class ItemStack;
12class Player;
13// clang-format on
14
16public:
17 // member functions
18 // NOLINTBEGIN
19 MCAPI ::InteractionResult getInteraction(::Actor& owner, ::Player& player, ::ActorInteraction& interaction);
20 // NOLINTEND
21
22public:
23 // static functions
24 // NOLINTBEGIN
25 MCAPI static bool _canBucketWithItem(::ItemStack const& item, ::BaseGameVersion const& baseGameVersion);
26
27 MCAPI static void implInteraction(::Actor& owner, ::Player& player);
28 // NOLINTEND
29
30public:
31 // static variables
32 // NOLINTBEGIN
33 MCAPI static ::BaseGameVersion const& WATER_BUCKET_USEABLE_VERSION();
34 // NOLINTEND
35};
Definition ActorInteraction.h:8
Definition Actor.h:106
Definition BaseGameVersion.h:8
Definition BucketableComponent.h:15
Definition InteractionResult.h:5
Definition ItemStack.h:26
Definition Player.h:129