LeviLamina
Loading...
Searching...
No Matches
BuoyancyComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/entity/components_json_legacy/BuoyancyMovementType.h"
7#include "mc/world/level/block/BlockDescriptor.h"
8
9// auto generated forward declare list
10// clang-format off
12class SemVersion;
14// clang-format on
15
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<4, 4, float> mBaseBuoyancy;
21 ::ll::TypedStorage<4, 4, float> mDragDownOnRemoval;
22 ::ll::TypedStorage<4, 4, float> mBigWaveProbability;
23 ::ll::TypedStorage<4, 4, float> mBigWaveSpeedMultiplier;
24 ::ll::TypedStorage<1, 1, ::BuoyancyMovementType> mMovementType;
25 ::ll::TypedStorage<1, 1, bool> mApplyGravity;
26 ::ll::TypedStorage<1, 1, bool> mCanAutoStepFromLiquid;
27 ::ll::TypedStorage<8, 8, double> mTimer;
28 ::ll::TypedStorage<8, 24, ::std::vector<::BlockDescriptor>> mLiquidBlocks;
29 // NOLINTEND
30
31public:
32 // member functions
33 // NOLINTBEGIN
34 MCAPI bool canFloat(::StateVectorComponent const& stateVectorComponent, ::IConstBlockSource const& region) const;
35
36 MCAPI void loadData(::std::string const& data, ::SemVersion const& engineVersion);
37
38 MCAPI bool
39 needToResurface(::StateVectorComponent const& stateVectorComponent, ::IConstBlockSource const& region) const;
40 // NOLINTEND
41};
Definition BuoyancyComponent.h:16
Definition IConstBlockSource.h:25
Definition SemVersion.h:15
Definition StateVectorComponent.h:8