LeviLamina
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BuoyancyComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
9class SemVersion;
11// clang-format on
12
14public:
15 // member variables
16 // NOLINTBEGIN
17 ::ll::TypedStorage<4, 4, float> mBaseBuoyancy;
18 ::ll::TypedStorage<4, 4, float> mDragDownOnRemoval;
19 ::ll::TypedStorage<4, 4, float> mBigWaveProbability;
20 ::ll::TypedStorage<4, 4, float> mBigWaveSpeedMultiplier;
21 ::ll::TypedStorage<1, 1, bool> mSimulateWaves;
22 ::ll::TypedStorage<1, 1, bool> mApplyGravity;
23 ::ll::TypedStorage<8, 8, double> mTimer;
24 ::ll::TypedStorage<8, 24, ::std::vector<::BlockDescriptor>> mLiquidBlocks;
25 // NOLINTEND
26
27public:
28 // member functions
29 // NOLINTBEGIN
30 MCNAPI bool canFloat(::StateVectorComponent const& stateVectorComponent, ::IConstBlockSource const& region) const;
31
32 MCNAPI void loadData(::std::string const& data, ::SemVersion const& engineVersion);
33
34 MCNAPI bool
35 needToResurface(::StateVectorComponent const& stateVectorComponent, ::IConstBlockSource const& region) const;
36 // NOLINTEND
37};
Definition BlockDescriptor.h:20
Definition BuoyancyComponent.h:13
MCAPI void loadData(::std::string const &data, ::SemVersion const &engineVersion)
MCAPI bool needToResurface(::StateVectorComponent const &stateVectorComponent, ::IConstBlockSource const &region) const
MCAPI bool canFloat(::StateVectorComponent const &stateVectorComponent, ::IConstBlockSource const &region) const
Definition IConstBlockSource.h:24
Definition SemVersion.h:16
Definition StateVectorComponent.h:8