24 ::ll::TypedStorage<8, 72, ::Bedrock::Safety::RedactableString> mName;
25 ::ll::TypedStorage<1, 1, bool> mHealthBarVisible;
26 ::ll::TypedStorage<4, 4, float> mHealthPercent;
27 ::ll::TypedStorage<1, 1, bool> mShouldDarkenSky;
28 ::ll::TypedStorage<1, 1, bool> mCreateWorldFog;
29 ::ll::TypedStorage<4, 4, ::BossBarColor> mColor;
30 ::ll::TypedStorage<4, 4, ::BossBarOverlay> mOverlay;
31 ::ll::TypedStorage<4, 4, int> mPlayersRegistered;
32 ::ll::TypedStorage<4, 4, int> mLastHealth;
33 ::ll::TypedStorage<4, 4, int> mHudRangeSquared;
34 ::ll::TypedStorage<8, 8, ::std::chrono::steady_clock::time_point> mLastPlayerUpdate;
35 ::ll::TypedStorage<8, 64, ::std::unordered_map<::mce::UUID, int>> mPlayerParty;
41 MCAPI BossComponent();
43 MCAPI
void _sendBossEvent(
::Actor& owner, ::BossEventUpdateType type,
::Player* player);
45 MCAPI
void addPlayerToParty(
::mce::UUID id,
int damage);
47 MCAPI
void broadcastBossEvent(
::Actor& owner, ::BossEventUpdateType type);
49 MCAPI
void handleRegisterPlayers(
::Actor& owner);
57 MCAPI
void sendDeathTelemetry(
::Actor& owner);
59 MCAPI
void setColor(
::Actor& owner, ::BossBarColor color);
61 MCAPI
void setHealthBarVisible(
::Actor& owner,
bool visible);
63 MCAPI
void setHealthPercent(
::Actor& owner,
float percent);
71 MCAPI ~BossComponent();