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MCAPI void | _sendBossEvent (::Actor &owner, ::BossEventUpdateType type, ::Player *player) |
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MCAPI void | addPlayerToParty (::mce::UUID id, int damage) |
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MCAPI void | broadcastBossEvent (::Actor &owner, ::BossEventUpdateType type) |
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MCAPI void | handleRegisterPlayers (::Actor &owner) |
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MCAPI void | readAdditionalSaveData (::Actor &owner, ::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper) |
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MCAPI void | registerPlayer (::Actor &owner, ::Player *player) |
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MCAPI void | resendBossEventData (::Actor &owner, ::Player *player) |
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MCAPI void | sendDeathTelemetry (::Actor &owner) |
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MCAPI void | setColor (::Actor &owner, ::BossBarColor color) |
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MCAPI void | setHealthBarVisible (::Actor &owner, bool visible) |
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MCAPI void | setHealthPercent (::Actor &owner, float percent) |
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MCAPI void | setName (::Actor &owner, ::Bedrock::Safety::RedactableString const &name) |
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MCAPI bool | tryRemoveBoss (::Actor &owner, ::Player &player) |
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MCAPI void | unRegisterPlayer (::Actor &owner, ::Player *player) |
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MCAPI void * | $ctor () |
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MCFOLD void | $dtor () |
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::ll::TypedStorage< 8, 72, ::Bedrock::Safety::RedactableString > | mName |
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::ll::TypedStorage< 1, 1, bool > | mHealthBarVisible |
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::ll::TypedStorage< 4, 4, float > | mHealthPercent |
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::ll::TypedStorage< 1, 1, bool > | mShouldDarkenSky |
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::ll::TypedStorage< 1, 1, bool > | mCreateWorldFog |
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::ll::TypedStorage< 4, 4, ::BossBarColor > | mColor |
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::ll::TypedStorage< 4, 4, ::BossBarOverlay > | mOverlay |
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::ll::TypedStorage< 4, 4, int > | mPlayersRegistered |
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::ll::TypedStorage< 4, 4, int > | mLastHealth |
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::ll::TypedStorage< 4, 4, int > | mHudRangeSquared |
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::ll::TypedStorage< 8, 8, ::std::chrono::steady_clock::time_point > | mLastPlayerUpdate |
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::ll::TypedStorage< 8, 64, ::std::unordered_map<::mce::UUID, int > > | mPlayerParty |
The documentation for this struct was generated from the following file: