LeviLamina
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AreaAttackDefinition.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/shared_types/legacy/actor/ActorDamageCause.h"
7#include "mc/util/json_util/JsonSchemaObjectNode.h"
8#include "mc/world/actor/ActorFilterGroup.h"
9
10// auto generated forward declare list
11// clang-format off
13class EntityContext;
14namespace JsonUtil { class EmptyClass; }
15// clang-format on
16
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<4, 4, float> mDamageRange;
22 ::ll::TypedStorage<4, 4, int> mDamagePerTick;
23 ::ll::TypedStorage<4, 4, ::SharedTypes::Legacy::ActorDamageCause> mDamageCause;
24 ::ll::TypedStorage<8, 64, ::ActorFilterGroup> mEntityFilter;
25 ::ll::TypedStorage<4, 4, float> mAttackCooldownSeconds;
26 ::ll::TypedStorage<1, 1, bool> mPlayAttackSound;
27 // NOLINTEND
28
29public:
30 // member functions
31 // NOLINTBEGIN
32 MCAPI void initialize(::EntityContext& entity, ::AreaAttackComponent& component) const;
33
34 MCAPI void setDamageCause(::std::string const& cause);
35 // NOLINTEND
36
37public:
38 // static functions
39 // NOLINTBEGIN
40 MCAPI static void buildSchema(
42 );
43 // NOLINTEND
44};
Definition AreaAttackComponent.h:19
Definition AreaAttackDefinition.h:17
Definition EntityContext.h:17
Definition EmptyClass.h:7
Definition JsonSchemaObjectNode.h:8