LeviLamina
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BoostableComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class Actor;
8class ItemStack;
9class Player;
10namespace mce { class UUID; }
11// clang-format on
12
14public:
15 // member variables
16 // NOLINTBEGIN
17 ::ll::TypedStorage<1, 1, bool> mIsBoosting;
18 ::ll::TypedStorage<4, 4, int> mBoostTime;
19 ::ll::TypedStorage<4, 4, int> mBoostTimeTotal;
20 ::ll::TypedStorage<4, 4, float> mSpeedMultiplier;
21 // NOLINTEND
22
23public:
24 // member functions
25 // NOLINTBEGIN
26 MCAPI bool _canUseItem(::Actor const& actor, ::ItemStack const& item);
27
28 MCAPI void _useItem(::Actor& actor, ::ItemStack& item, ::Player& player);
29
30 MCAPI void boost(::Actor& actor);
31
32 MCAPI bool onItemInteract(::Actor& actor, ::ItemStack& item, ::Player& player);
33 // NOLINTEND
34
35public:
36 // static variables
37 // NOLINTBEGIN
38 MCAPI static ::mce::UUID const& SPEED_MODIFIER_BOOSTING_UUID();
39 // NOLINTEND
40};
Definition Actor.h:104
Definition BoostableComponent.h:13
Definition ItemStack.h:25
Definition Player.h:119