LeviLamina
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NameableComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class Actor;
9class Player;
10namespace Bedrock::Safety { class RedactableString; }
11// clang-format on
12
14public:
15 // member variables
16 // NOLINTBEGIN
17 ::ll::TypedStorage<1, 1, bool> mAllowNameTagRenaming;
18 ::ll::TypedStorage<1, 1, bool> mAlwaysShow;
19 // NOLINTEND
20
21public:
22 // member functions
23 // NOLINTBEGIN
24 MCAPI bool getInteraction(::Actor& owner, ::Player& player, ::ActorInteraction& interaction);
25
26 MCAPI void nameEntity(::Actor& owner, ::Bedrock::Safety::RedactableString const& name);
27 // NOLINTEND
28};
Definition ActorInteraction.h:5
Definition Actor.h:104
Definition RedactableString.h:10
Definition NameableComponent.h:13
Definition Player.h:119