LeviLamina
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ExternalDataSnapshotComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/input/InputMode.h"
7#include "mc/input/ClientPlayMode.h"
8#include "mc/world/level/GameType.h"
9
10// auto generated forward declare list
11// clang-format off
12class Vec3;
14// clang-format on
15
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<4, 4, ::ClientPlayMode> mPlayMode;
21 ::ll::TypedStorage<4, 4, float> mSmoothRotationSpeed;
22 ::ll::TypedStorage<4, 4, ::InputMode> mInputMode;
23 ::ll::TypedStorage<4, 12, ::Vec3> mWorldSpaceVRRealityGazeDir;
24 ::ll::TypedStorage<4, 4, ::GameType> mGameType;
25 ::ll::TypedStorage<1, 5, ::AdventureSettings> mAdventureSettings;
26 ::ll::TypedStorage<1, 1, bool> mIsInWorldAndNotShowingAnyMenuScreens;
27 // NOLINTEND
28};
Definition Vec3.h:10
Definition AdventureSettings.h:5
Definition ExternalDataSnapshotComponent.h:16