LeviLamina
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ExternalDataSnapshotComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/math/Vec3.h"
7#include "mc/deps/input/InputMode.h"
8#include "mc/input/ClientPlayMode.h"
9#include "mc/world/level/GameType.h"
10#include "mc/world/level/storage/AdventureSettings.h"
11
13public:
14 // member variables
15 // NOLINTBEGIN
16 ::ll::TypedStorage<4, 4, ::ClientPlayMode> mPlayMode;
17 ::ll::TypedStorage<4, 4, float> mSmoothRotationSpeed;
18 ::ll::TypedStorage<4, 4, ::InputMode> mInputMode;
19 ::ll::TypedStorage<4, 12, ::Vec3> mWorldSpaceVRRealityGazeDir;
20 ::ll::TypedStorage<4, 4, ::GameType> mGameType;
21 ::ll::TypedStorage<1, 5, ::AdventureSettings> mAdventureSettings;
22 ::ll::TypedStorage<1, 1, bool> mIsInWorldAndNotShowingAnyMenuScreens;
23 // NOLINTEND
24};
Definition ExternalDataSnapshotComponent.h:12