LeviLamina
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ExternalDataSnapshotComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/input/InputMode.h"
7#include "mc/input/ClientPlayMode.h"
8#include "mc/world/level/GameType.h"
9#include "mc/world/level/storage/AdventureSettings.h"
10
12public:
13 // member variables
14 // NOLINTBEGIN
15 ::ll::TypedStorage<4, 4, ::ClientPlayMode> mPlayMode;
16 ::ll::TypedStorage<4, 4, float> mSmoothRotationSpeed;
17 ::ll::TypedStorage<4, 4, ::InputMode> mInputMode;
18 ::ll::TypedStorage<4, 4, ::GameType> mGameType;
19 ::ll::TypedStorage<1, 5, ::AdventureSettings> mAdventureSettings;
20 ::ll::TypedStorage<1, 1, bool> mIsInWorldAndNotShowingAnyMenuScreens;
21 ::ll::TypedStorage<1, 1, bool> mIsPausingGame;
22 // NOLINTEND
23};
Definition ExternalDataSnapshotComponent.h:11