LeviLamina
Loading...
Searching...
No Matches
ServerPlayerCurrentMovementComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
8class Vec2;
9class Vec3;
10// clang-format on
11
13public:
14 // member variables
15 // NOLINTBEGIN
16 ::ll::TypedStorage<8, 224, ::PlayerAuthInputPacket> mCurrentUpdate;
17 ::ll::TypedStorage<4, 12, ::Vec3> mOldPosition;
18 ::ll::TypedStorage<4, 8, ::Vec2> mPrevRotation;
19 ::ll::TypedStorage<4, 8, ::Vec2> mNewRotation;
20 ::ll::TypedStorage<1, 1, bool> mShouldCorrectForSneaking;
21 // NOLINTEND
22};
Definition PlayerAuthInputPacket.h:27
Definition Vec2.h:5
Definition Vec3.h:10
Definition ServerPlayerCurrentMovementComponent.h:12