LeviLamina
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ServerPlayerCurrentMovementComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/math/Vec2.h"
7#include "mc/deps/core/math/Vec3.h"
8#include "mc/network/packet/PlayerAuthInputPacket.h"
9
11public:
12 // member variables
13 // NOLINTBEGIN
14 ::ll::TypedStorage<8, 224, ::PlayerAuthInputPacket> mCurrentUpdate;
15 ::ll::TypedStorage<4, 12, ::Vec3> mOldPosition;
16 ::ll::TypedStorage<4, 8, ::Vec2> mPrevRotation;
17 ::ll::TypedStorage<4, 8, ::Vec2> mNewRotation;
18 ::ll::TypedStorage<1, 1, bool> mShouldCorrectForSneaking;
19 // NOLINTEND
20};
Definition ServerPlayerCurrentMovementComponent.h:10