LeviLamina
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MoveInputComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/math/Vec2.h"
7#include "mc/deps/core/math/Vec3.h"
8#include "mc/input/MoveInputState.h"
9
11public:
12 // member variables
13 // NOLINTBEGIN
14 ::ll::TypedStorage<4, 40, ::MoveInputState> mInputState;
15 ::ll::TypedStorage<4, 40, ::MoveInputState> mRawInputState;
16 ::ll::TypedStorage<8, 8, ::std::chrono::steady_clock::time_point> mHoldAutoJumpInWaterUntil;
17 ::ll::TypedStorage<4, 8, ::Vec2> mMove;
18 ::ll::TypedStorage<4, 8, ::Vec2> mLookDelta;
19 ::ll::TypedStorage<4, 8, ::Vec2> mInteractDir;
20 ::ll::TypedStorage<4, 12, ::Vec3> mDisplacement;
21 ::ll::TypedStorage<4, 12, ::Vec3> mDisplacementDelta;
22 ::ll::TypedStorage<4, 12, ::Vec3> mCameraOrientation;
23 ::ll::TypedStorage<1, 1, bool> mSneaking;
24 ::ll::TypedStorage<1, 1, bool> mSprinting;
25 ::ll::TypedStorage<1, 1, bool> mWantUp;
26 ::ll::TypedStorage<1, 1, bool> mWantDown;
27 ::ll::TypedStorage<1, 1, bool> mJumping;
28 ::ll::TypedStorage<1, 1, bool> mAutoJumpingInWater;
29 ::ll::TypedStorage<1, 1, bool> mMoveInputStateLocked;
30 ::ll::TypedStorage<1, 1, bool> mPersistSneak;
31 ::ll::TypedStorage<1, 1, bool> mAutoJumpEnabled;
32 ::ll::TypedStorage<1, 1, bool> mIsCameraRelativeMovementEnabled;
33 ::ll::TypedStorage<1, 1, bool> mIsRotControlledByMoveDirection;
34 ::ll::TypedStorage<1, 2, ::std::array<bool, 2>> mIsPaddling;
35 // NOLINTEND
36
37public:
38 // prevent constructor by default
41
42public:
43 // member functions
44 // NOLINTBEGIN
45 MCNAPI ::MoveInputComponent& operator=(::MoveInputComponent&&);
46
47 MCNAPI ::MoveInputComponent& operator=(::MoveInputComponent const&);
48 // NOLINTEND
49};
Definition MoveInputComponent.h:10
MCAPI::MoveInputComponent & operator=(::MoveInputComponent &&)
MCAPI::MoveInputComponent & operator=(::MoveInputComponent const &)