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MoveInputComponent Struct Reference

Public Member Functions

 MoveInputComponent (MoveInputComponent const &)
 
MCAPI::MoveInputComponent & operator= (::MoveInputComponent &&)
 
MCAPI::MoveInputComponent & operator= (::MoveInputComponent const &)
 

Public Attributes

::ll::TypedStorage< 4, 40, ::MoveInputStatemInputState
 
::ll::TypedStorage< 4, 40, ::MoveInputStatemRawInputState
 
::ll::TypedStorage< 8, 8, ::std::chrono::steady_clock::time_point > mHoldAutoJumpInWaterUntil
 
::ll::TypedStorage< 4, 8, ::Vec2mMove
 
::ll::TypedStorage< 4, 8, ::Vec2mLookDelta
 
::ll::TypedStorage< 4, 8, ::Vec2mInteractDir
 
::ll::TypedStorage< 4, 12, ::Vec3mDisplacement
 
::ll::TypedStorage< 4, 12, ::Vec3mDisplacementDelta
 
::ll::TypedStorage< 4, 12, ::Vec3mCameraOrientation
 
::ll::TypedStorage< 1, 1, bool > mSneaking
 
::ll::TypedStorage< 1, 1, bool > mSprinting
 
::ll::TypedStorage< 1, 1, bool > mWantUp
 
::ll::TypedStorage< 1, 1, bool > mWantDown
 
::ll::TypedStorage< 1, 1, bool > mJumping
 
::ll::TypedStorage< 1, 1, bool > mAutoJumpingInWater
 
::ll::TypedStorage< 1, 1, bool > mMoveInputStateLocked
 
::ll::TypedStorage< 1, 1, bool > mPersistSneak
 
::ll::TypedStorage< 1, 1, bool > mAutoJumpEnabled
 
::ll::TypedStorage< 1, 1, bool > mIsCameraRelativeMovementEnabled
 
::ll::TypedStorage< 1, 1, bool > mIsRotControlledByMoveDirection
 
::ll::TypedStorage< 1, 2, ::std::array< bool, 2 > > mIsPaddling
 

Member Function Documentation

◆ operator=() [1/2]

MCAPI::MoveInputComponent & MoveInputComponent::operator= ( ::MoveInputComponent && )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ operator=() [2/2]

MCAPI::MoveInputComponent & MoveInputComponent::operator= ( ::MoveInputComponent const & )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this struct was generated from the following file: