LeviLamina
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MoveInputComponent Struct Reference

Public Types

enum class  Flag : int {
  Sneaking = 0 , Sprinting = 1 , WantUp = 2 , WantDown = 3 ,
  Jumping = 4 , AutoJumpingInWater = 5 , MoveInputStateLocked = 6 , PersistSneak = 7 ,
  AutoJumpEnabled = 8 , IsCameraRelativeMovementEnabled = 9 , IsRotControlledByMoveDirection = 10 , Count = 11
}

Public Attributes

::ll::TypedStorage< 4, 16, ::MoveInputStatemInputState
::ll::TypedStorage< 4, 16, ::MoveInputStatemRawInputState
::ll::TypedStorage< 1, 1, uchar > mHoldAutoJumpInWaterTicks
::ll::TypedStorage< 4, 8, ::Vec2mMove
::ll::TypedStorage< 4, 8, ::Vec2mLookDelta
::ll::TypedStorage< 4, 8, ::Vec2mInteractDir
::ll::TypedStorage< 4, 12, ::Vec3mDisplacement
::ll::TypedStorage< 4, 12, ::Vec3mDisplacementDelta
::ll::TypedStorage< 4, 12, ::Vec3mCameraOrientation
::ll::TypedStorage< 2, 2, ::brstd::bitset< 11, ushort > > mFlagValues
::ll::TypedStorage< 1, 2, ::std::array< bool, 2 > > mIsPaddling

The documentation for this struct was generated from the following file: