3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/level/block/actor/BaseCommandBlock.h"
14namespace Bedrock::Safety {
class RedactableString; }
21 ::ll::TypedStorage<8, 192, ::BaseCommandBlock> mBaseCommandBlock;
22 ::ll::TypedStorage<4, 4, int> mCurrentTickCount;
23 ::ll::TypedStorage<1, 1, bool> mTicking;
41 ::std::string
const& command,
45 bool executeOnFirstTick
Definition BaseCommandBlock.h:18
Definition RedactableString.h:10
Definition CommandBlockComponent.h:17
MCAPI CommandBlockComponent(::CommandBlockComponent &&)
MCAPI void setTrackOutput(::Actor &owner, bool trackOutput)
MCAPI void onCommandBlockUpdate(::Actor &owner, ::std::string const &command, bool trackOutput, ::Bedrock::Safety::RedactableString const &name, int tickDelay, bool executeOnFirstTick)
MCAPI void * $ctor(::CommandBlockComponent &&)
MCAPI void readAdditionalSaveData(::Actor &owner, ::CompoundTag const &entityTag, ::DataLoadHelper &dataLoadHelper)
MCAPI void initFromDefinition(::Actor &owner)
Definition CompoundTag.h:13
Definition DataLoadHelper.h:20