LeviLamina
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LookControlComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/math/Vec3.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
11class LookControl;
12class Mob;
13class Vec3;
14// clang-format on
15
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::LookControl>> mLookControl;
21 ::ll::TypedStorage<4, 12, ::Vec3> mWantedPosition;
22 ::ll::TypedStorage<4, 12, ::Vec3> mWantedRotation;
23 ::ll::TypedStorage<4, 4, float> mYMax;
24 ::ll::TypedStorage<4, 4, float> mXMax;
25 ::ll::TypedStorage<1, 1, bool> mHasWantedPosition;
26 ::ll::TypedStorage<1, 1, bool> mHasWantedRotation;
27 ::ll::TypedStorage<4, 4, uint> mLookAtPositionLockedTicks;
28 // NOLINTEND
29
30public:
31 // member functions
32 // NOLINTBEGIN
33 MCAPI void initialize(::Mob& owner);
34
35 MCAPI void setInternalType(::std::unique_ptr<::LookControl> type);
36
37 MCAPI void setLookAtPosition(::Actor const* target, float yMax, float xMax);
38 // NOLINTEND
39};
Definition Actor.h:106
Definition LookControlComponent.h:16
Definition LookControl.h:13
Definition Mob.h:51
Definition Vec3.h:10