LeviLamina
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MovementEffects.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
12// clang-format on
13
14namespace MovementEffects {
15// functions
16// NOLINTBEGIN
17MCAPI ::std::optional<::MovementEffectPacket> addToEntity(
18 ::MovementEffectsComponent& movementEffects,
19 ::ReplayStateComponent* replayState,
20 ::RuntimeIDComponent const* runtimeID,
21 ::MovementEffect movementEffect,
22 bool isClientSide
23);
24// NOLINTEND
25
26} // namespace MovementEffects
Definition MovementEffectPacket.h:19
Definition MovementEffect.h:5
Definition ReplayStateComponent.h:17
Definition MovementEffectsComponent.h:10
Definition RuntimeIDComponent.h:8