LeviLamina
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MovementEffects.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class EntityContext;
13// clang-format on
14
15namespace MovementEffects {
16// functions
17// NOLINTBEGIN
18MCAPI ::std::optional<::MovementEffectPacket>
19addToEntity(::EntityContext& entity, ::MovementEffect movementEffect, bool isClientSide);
20
21MCAPI ::std::optional<::MovementEffectPacket> addToEntity(
22 ::MovementEffectsComponent& movementEffects,
23 ::ReplayStateComponent* replayState,
24 ::RuntimeIDComponent const* runtimeID,
25 ::MovementEffect movementEffect,
26 bool isClientSide
27);
28// NOLINTEND
29
30} // namespace MovementEffects
Definition EntityContext.h:16
Definition MovementEffectPacket.h:19
Definition MovementEffect.h:5
Definition ReplayStateComponent.h:17
Definition MovementEffectsComponent.h:10
Definition RuntimeIDComponent.h:10