LeviLamina
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ReplayStateComponent Class Reference

Public Member Functions

ReplayStateComponentoperator= (ReplayStateComponent const &)
 ReplayStateComponent (ReplayStateComponent const &)
MCAPI ReplayStateComponent (::ReplayStateComponent &&rhs)
MCAPI ReplayStateComponent (::std::unique_ptr<::ActorHistory > history, ::std::unique_ptr<::IReplayStatePolicy > policy)
MCAPI::AdvanceFrameResult _applyCorrection (::std::shared_ptr<::IMovementCorrection > correction, ::Actor &actor, uint64 destinationTimestamp, bool addInput) const
MCAPI void addCorrectionToCurrentFrame (::std::shared_ptr<::IMovementCorrection > correction) const
MCFOLD void advanceTick (uint64 currentTick)
MCAPI::ReplayCorrectionResult applyFrameCorrection (::Actor &actor, ::std::shared_ptr<::IMovementCorrection > correction, uint64 frame)
MCAPI void clearHistory ()
MCAPI::IReplayableActorInput * getCurrentCapturedInput ()
MCFOLD uint64 getCurrentTick () const
MCAPI::IReplayableActorInput * getOrCreateNextCapturedInput ()
MCAPI void notifyOfExternalCorrection () const
MCAPI::ReplayStateComponent & operator= (::ReplayStateComponent &&)
MCAPI::MovementCorrection shouldSendCorrectionToClient (::EntityContext &entity, ::PlayerAuthInputPacket const &packet, bool isStrictMovement) const
MCAPI void * $ctor (::ReplayStateComponent &&rhs)
MCAPI void * $ctor (::std::unique_ptr<::ActorHistory > history, ::std::unique_ptr<::IReplayStatePolicy > policy)
MCAPI void $dtor ()

Public Attributes

::ll::TypedStorage< 1, 1, bool > mForceCorrection
::ll::TypedStorage< 1, 1, bool > mShouldReportNextCorrectionTelemetry
::ll::TypedStorage< 1, 1, bool > mIsCorrectionTelemetryEnabled
::ll::TypedStorage< 1, 1, uchar > mDivergenceCounter
::ll::TypedStorage< 8, 8, ::std::unique_ptr<::ActorHistory > > mHistory
::ll::TypedStorage< 8, 8, ::std::unique_ptr<::IReplayStatePolicy > > mPolicy
::ll::TypedStorage< 8, 8, uint64 > mCurrentTick

The documentation for this class was generated from the following file: