18class ReplayStateComponent {
22 ::ll::TypedStorage<1, 1, bool> mForceCorrection;
23 ::ll::TypedStorage<1, 1, bool> mShouldReportNextCorrectionTelemetry;
24 ::ll::TypedStorage<1, 1, bool> mIsCorrectionTelemetryEnabled;
25 ::ll::TypedStorage<1, 1, uchar> mDivergenceCounter;
26 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::ActorHistory>> mHistory;
27 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::IReplayStatePolicy>> mPolicy;
28 ::ll::TypedStorage<8, 8, uint64> mCurrentTick;
33 ReplayStateComponent& operator=(ReplayStateComponent
const&);
34 ReplayStateComponent(ReplayStateComponent
const&);
35 ReplayStateComponent();
40 MCAPI ::AdvanceFrameResult _applyCorrection(
41 ::std::shared_ptr<::IMovementCorrection> correction,
43 uint64 destinationTimestamp,
47 MCAPI ::ReplayCorrectionResult
48 applyFrameCorrection(
::Actor& actor, ::std::shared_ptr<::IMovementCorrection> correction, uint64 frame);
50 MCAPI
void clearHistory();
52 MCAPI_C ::IReplayableActorInput* getCurrentCapturedInput();
54 MCAPI ::ReplayStateComponent& operator=(::ReplayStateComponent&&);
56 MCAPI ~ReplayStateComponent();
Definition ActorHistory.h:16