18 ::ll::TypedStorage<4, 12, ::Vec3> mPos;
19 ::ll::TypedStorage<4, 8, ::Vec2> mRot;
20 ::ll::TypedStorage<4, 4, float> mHeadYaw;
21 ::ll::TypedStorage<4, 4, int> mPositionSteps;
22 ::ll::TypedStorage<4, 4, int> mRotationSteps;
23 ::ll::TypedStorage<4, 4, int> mHeadYawSteps;
24 ::ll::TypedStorage<1, 1, bool> mMustBeCompleted;
25 ::ll::TypedStorage<1, 1, bool> mPlayerControlServerVehicle;
31 MCAPI
bool canStartLerpTo(
bool mustBeCompleted)
const;
33 MCAPI
bool isActive()
const;
35 MCAPI
void lerpTo(
::Vec3 const& pos,
::Vec2 const& rot,
int steps);
37 MCAPI
void lerpToRotation(
::Vec2 const& rot,
int steps);
41 MCAPI
void setHeadYawLerpTarget(
float headYaw,
int steps);
Definition EntityContext.h:17