LeviLamina
Loading...
Searching...
No Matches
MovementInterpolatorComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/math/Vec2.h"
7#include "mc/deps/core/math/Vec3.h"
8
10public:
11 // member variables
12 // NOLINTBEGIN
13 ::ll::TypedStorage<4, 12, ::Vec3> mPos;
14 ::ll::TypedStorage<4, 8, ::Vec2> mRot;
15 ::ll::TypedStorage<4, 4, float> mHeadYaw;
16 ::ll::TypedStorage<4, 4, int> mPositionSteps;
17 ::ll::TypedStorage<4, 4, int> mRotationSteps;
18 ::ll::TypedStorage<4, 4, int> mHeadYawSteps;
19 ::ll::TypedStorage<1, 1, bool> mPlayerControlServerVehicle;
20 // NOLINTEND
21};
Definition MovementInterpolatorComponent.h:9