LeviLamina
Loading...
Searching...
No Matches
MovementInterpolatorComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class Vec2;
8class Vec3;
9// clang-format on
10
12public:
13 // member variables
14 // NOLINTBEGIN
15 ::ll::TypedStorage<4, 12, ::Vec3> mPos;
16 ::ll::TypedStorage<4, 8, ::Vec2> mRot;
17 ::ll::TypedStorage<4, 4, float> mHeadYaw;
18 ::ll::TypedStorage<4, 4, int> mPositionSteps;
19 ::ll::TypedStorage<4, 4, int> mRotationSteps;
20 ::ll::TypedStorage<4, 4, int> mHeadYawSteps;
21 ::ll::TypedStorage<1, 1, bool> mPlayerControlServerVehicle;
22 // NOLINTEND
23};
Definition Vec2.h:5
Definition Vec3.h:10
Definition MovementInterpolatorComponent.h:11