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MCAPI bool | canStartLerpTo (bool mustBeCompleted) const |
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MCAPI bool | isActive () const |
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MCAPI void | lerpTo (::Vec3 const &pos, ::Vec2 const &rot, int steps) |
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MCAPI void | lerpToRotation (::Vec2 const &rot, int steps) |
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MCAPI void | reset () |
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MCAPI void | setHeadYawLerpTarget (float headYaw, int steps) |
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::ll::TypedStorage< 4, 12, ::Vec3 > | mPos |
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::ll::TypedStorage< 4, 8, ::Vec2 > | mRot |
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::ll::TypedStorage< 4, 4, float > | mHeadYaw |
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::ll::TypedStorage< 4, 4, int > | mPositionSteps |
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::ll::TypedStorage< 4, 4, int > | mRotationSteps |
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::ll::TypedStorage< 4, 4, int > | mHeadYawSteps |
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::ll::TypedStorage< 1, 1, bool > | mMustBeCompleted |
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::ll::TypedStorage< 1, 1, bool > | mPlayerControlServerVehicle |
The documentation for this struct was generated from the following file: