15struct ServerPlayerMovementComponent {
19 ::ll::TypedStorage<4, 4, ::std::bitset<4>> mServerHasMovementAuthority;
20 ::ll::TypedStorage<1, 1, bool> mServerHasInventoryAuthority;
21 ::ll::TypedStorage<4, 8, ::std::optional<float>> mAcceptClientPosIfWithinDistanceSq;
22 ::ll::TypedStorage<8, 8, uint64> mPlayerTickCredits;
23 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::IPlayerTickPolicy>> mPolicy;
24 ::ll::TypedStorage<8, 40, ::std::deque<::MovementPackets>> mQueuedUpdates;
29 ServerPlayerMovementComponent& operator=(ServerPlayerMovementComponent
const&);
30 ServerPlayerMovementComponent(ServerPlayerMovementComponent
const&);
31 ServerPlayerMovementComponent();
36 MCAPI ServerPlayerMovementComponent(::ServerPlayerMovementComponent&&);
38 MCAPI
bool addInventoryTransactionPacket(::std::shared_ptr<::InventoryPacket> packet);
40 MCAPI ::optional_ref<::MovementPackets> getOrCreate(::std::function<
bool(
::MovementPackets&)>
const& fn);
42 MCAPI ::ServerPlayerMovementComponent& operator=(::ServerPlayerMovementComponent&&);
48 MCAPI
void* $ctor(::ServerPlayerMovementComponent&&);