LeviLamina
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ServerPlayerMovementComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/optional_ref.h"
7
8// auto generated forward declare list
9// clang-format off
10class InventoryPacket;
12struct MovementPackets;
13// clang-format on
14
15struct ServerPlayerMovementComponent {
16public:
17 // member variables
18 // NOLINTBEGIN
19 ::ll::TypedStorage<4, 4, ::std::bitset<4>> mServerHasMovementAuthority;
20 ::ll::TypedStorage<1, 1, bool> mServerHasInventoryAuthority;
21 ::ll::TypedStorage<4, 8, ::std::optional<float>> mAcceptClientPosIfWithinDistanceSq;
22 ::ll::TypedStorage<8, 8, uint64> mPlayerTickCredits;
23 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::IPlayerTickPolicy>> mPolicy;
24 ::ll::TypedStorage<8, 40, ::std::deque<::MovementPackets>> mQueuedUpdates;
25 // NOLINTEND
26
27public:
28 // prevent constructor by default
29 ServerPlayerMovementComponent& operator=(ServerPlayerMovementComponent const&);
30 ServerPlayerMovementComponent(ServerPlayerMovementComponent const&);
31 ServerPlayerMovementComponent();
32
33public:
34 // member functions
35 // NOLINTBEGIN
36 MCAPI ServerPlayerMovementComponent(::ServerPlayerMovementComponent&&);
37
38 MCAPI bool addInventoryTransactionPacket(::std::shared_ptr<::InventoryPacket> packet);
39
40 MCAPI ::optional_ref<::MovementPackets> getOrCreate(::std::function<bool(::MovementPackets&)> const& fn);
41
42 MCAPI ::ServerPlayerMovementComponent& operator=(::ServerPlayerMovementComponent&&);
43 // NOLINTEND
44
45public:
46 // constructor thunks
47 // NOLINTBEGIN
48 MCAPI void* $ctor(::ServerPlayerMovementComponent&&);
49 // NOLINTEND
50};
Definition InventoryPacket.h:16
Definition IPlayerTickPolicy.h:5
Definition MovementPackets.h:14