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ServerPlayerMovementComponent Struct Reference

Public Member Functions

ServerPlayerMovementComponentoperator= (ServerPlayerMovementComponent const &)
 
 ServerPlayerMovementComponent (ServerPlayerMovementComponent const &)
 
MCAPI ServerPlayerMovementComponent ()
 
MCAPI ServerPlayerMovementComponent (::ServerPlayerMovementComponent &&)
 
MCAPI bool addInventoryTransactionPacket (::std::shared_ptr<::InventoryTransactionPacket > packet)
 
MCAPI::MovementPackets & front ()
 
MCAPI ::optional_ref<::MovementPacketsgetOrCreate (::std::function< bool(::MovementPackets &)> const &fn)
 
MCAPI uint64 getReadyToSimulateCount () const
 
MCAPI::ServerPlayerMovementComponent & operator= (::ServerPlayerMovementComponent &&)
 
MCAPI void * $ctor ()
 
MCAPI void * $ctor (::ServerPlayerMovementComponent &&)
 

Public Attributes

::ll::TypedStorage< 4, 4, ::std::bitset< 3 > > mServerHasMovementAuthority
 
::ll::TypedStorage< 1, 1, bool > mServerHasInventoryAuthority
 
::ll::TypedStorage< 4, 8, ::std::optional< float > > mAcceptClientPosIfWithinDistanceSq
 
::ll::TypedStorage< 8, 8, uint64 > mPlayerTickCredits
 
::ll::TypedStorage< 8, 8, ::std::unique_ptr<::IPlayerTickPolicy > > mPolicy
 
::ll::TypedStorage< 8, 40, ::std::deque<::MovementPackets > > mQueuedUpdates
 

Constructor & Destructor Documentation

◆ ServerPlayerMovementComponent() [1/2]

MCAPI ServerPlayerMovementComponent::ServerPlayerMovementComponent ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ ServerPlayerMovementComponent() [2/2]

MCAPI ServerPlayerMovementComponent::ServerPlayerMovementComponent ( ::ServerPlayerMovementComponent && )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

Member Function Documentation

◆ addInventoryTransactionPacket()

MCAPI bool ServerPlayerMovementComponent::addInventoryTransactionPacket ( ::std::shared_ptr<::InventoryTransactionPacket > packet)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ front()

MCAPI::MovementPackets & ServerPlayerMovementComponent::front ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ getOrCreate()

MCAPI ::optional_ref<::MovementPackets > ServerPlayerMovementComponent::getOrCreate ( ::std::function< bool(::MovementPackets &)> const & fn)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ getReadyToSimulateCount()

MCAPI uint64 ServerPlayerMovementComponent::getReadyToSimulateCount ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ operator=()

MCAPI::ServerPlayerMovementComponent & ServerPlayerMovementComponent::operator= ( ::ServerPlayerMovementComponent && )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $ctor() [1/2]

MCAPI void * ServerPlayerMovementComponent::$ctor ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $ctor() [2/2]

MCAPI void * ServerPlayerMovementComponent::$ctor ( ::ServerPlayerMovementComponent && )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this struct was generated from the following file: