LeviLamina
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ServerPlayerMovementComponent Struct Reference

Public Member Functions

ServerPlayerMovementComponentoperator= (ServerPlayerMovementComponent const &)
 
 ServerPlayerMovementComponent (ServerPlayerMovementComponent const &)
 
MCAPI ServerPlayerMovementComponent (::ServerPlayerMovementComponent &&)
 
MCAPI bool addInventoryTransactionPacket (::std::shared_ptr<::InventoryTransactionPacket > packet)
 
MCAPI ::optional_ref<::MovementPacketsgetOrCreate (::std::function< bool(::MovementPackets &)> const &fn)
 
MCAPI uint64 getReadyToSimulateCount () const
 
MCAPI::ServerPlayerMovementComponent & operator= (::ServerPlayerMovementComponent &&)
 
MCAPI void * $ctor (::ServerPlayerMovementComponent &&)
 

Public Attributes

::ll::TypedStorage< 4, 4, ::std::bitset< 3 > > mServerHasMovementAuthority
 
::ll::TypedStorage< 1, 1, bool > mServerHasInventoryAuthority
 
::ll::TypedStorage< 4, 8, ::std::optional< float > > mAcceptClientPosIfWithinDistanceSq
 
::ll::TypedStorage< 8, 8, uint64 > mPlayerTickCredits
 
::ll::TypedStorage< 8, 8, ::std::unique_ptr<::IPlayerTickPolicy > > mPolicy
 
::ll::TypedStorage< 8, 40, ::std::deque<::MovementPackets > > mQueuedUpdates
 

The documentation for this struct was generated from the following file: