LeviLamina
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SlotDropChancesComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/EquipmentTableDropChance.h"
7
8// auto generated forward declare list
9// clang-format off
10class CompoundTag;
12// clang-format on
13
15public:
16 // member variables
17 // NOLINTBEGIN
18 ::ll::TypedStorage<4, 48, ::std::array<::EquipmentTableDropChance, 6>> mDropChances;
19 ::ll::TypedStorage<4, 4, float> mDefaultChance;
20 ::ll::TypedStorage<4, 4, float> mDefaultChanceForInvalidSlots;
21 // NOLINTEND
22
23public:
24 // member functions
25 // NOLINTBEGIN
26 MCNAPI void addAdditionalSaveData(::CompoundTag& tag) const;
27
28 MCNAPI void readAdditionalSaveData(::CompoundTag const& tag);
29 // NOLINTEND
30};
Definition CompoundTag.h:13
Definition EquipmentTableDropChance.h:5
Definition SlotDropChancesComponent.h:14
MCAPI void readAdditionalSaveData(::CompoundTag const &tag)
MCAPI void addAdditionalSaveData(::CompoundTag &tag) const