LeviLamina
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BehaviorTreeDescription.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/world/actor/ActorComponentDescription.h"
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struct
BehaviorTreeDescription
:
public
::ActorComponentDescription
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<8, 32, ::std::string> mBehaviorTreeId;
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// NOLINTEND
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public
:
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// virtual functions
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// NOLINTBEGIN
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virtual
char
const
* getJsonName()
const
/*override*/
;
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virtual
~BehaviorTreeDescription
()
/*override*/
;
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// NOLINTEND
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public
:
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// destructor thunk
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// NOLINTBEGIN
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MCAPI
void
$dtor();
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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MCFOLD
char
const
* $getJsonName()
const
;
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// NOLINTEND
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public
:
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// vftables
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// NOLINTBEGIN
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MCNAPI
static
void
**
$vftable
();
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// NOLINTEND
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};
ActorComponentDescription
Definition
ActorComponentDescription.h:8
BehaviorTreeDescription
Definition
BehaviorTreeDescription.h:8
BehaviorTreeDescription::$vftable
static MCAPI void ** $vftable()
src
mc
entity
components
BehaviorTreeDescription.h
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for LeviLamina by
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