LeviLamina
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LoadingStateComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/player/LoadingState.h"
7
9public:
10 // member variables
11 // NOLINTBEGIN
12 ::ll::TypedStorage<4, 4, ::LoadingState> mLoadingState;
13 ::ll::TypedStorage<4, 4, float> mLoadingProgress;
14 // NOLINTEND
15};
Definition LoadingStateComponent.h:8