LeviLamina
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LoadingStateComponent.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/world/actor/player/LoadingState.h"
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class
LoadingStateComponent
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<4, 4, ::LoadingState> mLoadingState;
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::ll::TypedStorage<4, 4, float> mLoadingProgress;
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// NOLINTEND
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};
LoadingStateComponent
Definition
LoadingStateComponent.h:8
src
mc
entity
components
LoadingStateComponent.h
Generated on Sat Apr 26 2025 05:55:34 for LeviLamina by
1.12.0