LeviLamina
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ServerPlayerMovementSyncComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/vanilla_components/ActorDataBoundingBoxComponent.h"
7#include "mc/deps/vanilla_components/ActorDataFlagComponent.h"
8#include "mc/deps/vanilla_components/MovementAttributesComponent.h"
9#include "mc/legacy/ActorUniqueID.h"
10
12public:
13 // member variables
14 // NOLINTBEGIN
15 ::ll::TypedStorage<8, 8, ::ActorUniqueID> mActorID;
16 ::ll::TypedStorage<8, 16, ::ActorDataFlagComponent> mActorDataFlag;
17 ::ll::TypedStorage<4, 12, ::ActorDataBoundingBoxComponent> mActorDataBoundingBox;
18 ::ll::TypedStorage<4, 48, ::MovementAttributesComponent> mMovementAttributes;
19 ::ll::TypedStorage<1, 1, bool> mIsFlying;
20 // NOLINTEND
21};
Definition ServerPlayerMovementSyncComponent.h:11