LeviLamina
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ServerPlayerMovementSyncComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
9struct ActorUniqueID;
11// clang-format on
12
14public:
15 // member variables
16 // NOLINTBEGIN
17 ::ll::TypedStorage<8, 8, ::ActorUniqueID> mActorID;
18 ::ll::TypedStorage<8, 16, ::ActorDataFlagComponent> mActorDataFlag;
19 ::ll::TypedStorage<4, 12, ::ActorDataBoundingBoxComponent> mActorDataBoundingBox;
20 ::ll::TypedStorage<4, 48, ::MovementAttributesComponent> mMovementAttributes;
21 // NOLINTEND
22};
Definition ActorDataBoundingBoxComponent.h:8
Definition ActorDataFlagComponent.h:8
Definition ActorUniqueID.h:5
Definition MovementAttributesComponent.h:5
Definition ServerPlayerMovementSyncComponent.h:13