LeviLamina
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AgentCommandComponent.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated forward declare list
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// clang-format off
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namespace
AgentCommands {
class
Command
; }
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// clang-format on
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class
AgentCommandComponent
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<8, 8, ::std::unique_ptr<::AgentCommands::Command>> mCurrentCommand;
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// NOLINTEND
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public
:
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// member functions
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// NOLINTBEGIN
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MCNAPI
bool
addCommand
(::std::unique_ptr<::AgentCommands::Command> commandObj);
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// NOLINTEND
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};
AgentCommandComponent
Definition
AgentCommandComponent.h:10
AgentCommandComponent::addCommand
MCAPI bool addCommand(::std::unique_ptr<::AgentCommands::Command > commandObj)
Command
Definition
Command.h:17
src
mc
entity
components
AgentCommandComponent.h
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