LeviLamina
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AgentCommands::Command Class Referenceabstract
Inheritance diagram for AgentCommands::Command:

Public Member Functions

Commandoperator= (Command const &)
 Command (Command const &)
virtual void execute ()
virtual bool isDone ()=0
virtual void tick ()
virtual void fireCommandDoneEvent ()
MCAPI::Vec3 _getNextPosFromDirection (::AgentComponents::Direction dir)
MCAPI void $dtor ()
MCAPI void $execute ()
MCFOLD void $tick ()
MCAPI void $fireCommandDoneEvent ()

Static Public Member Functions

static MCAPI void ** $vftable ()

Public Attributes

::ll::TypedStorage< 8, 8, ::Actor & > mTarget
::ll::TypedStorage< 8, 8, ::Player & > mCommander
::ll::TypedStorage< 4, 4, ::AgentActionType > mActionType
::ll::TypedStorage< 1, 1, bool > mResult
::ll::TypedStorage< 1, 1, bool > mIsQueryResult

Member Function Documentation

◆ $vftable()

MCAPI void ** AgentCommands::Command::$vftable ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following file:
  • src/mc/world/actor/agent/agent_commands/Command.h