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Command & | operator= (Command const &) |
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| Command (Command const &) |
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virtual void | execute () |
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virtual bool | isDone ()=0 |
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virtual void | tick () |
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virtual void | fireCommandDoneEvent () |
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MCAPI::Vec3 | _getNextPosFromDirection (::AgentComponents::Direction dir) |
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MCAPI void | $dtor () |
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MCAPI void | $execute () |
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MCFOLD void | $tick () |
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MCAPI void | $fireCommandDoneEvent () |
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::ll::TypedStorage< 8, 8, ::Actor & > | mTarget |
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::ll::TypedStorage< 8, 8, ::Player & > | mCommander |
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::ll::TypedStorage< 4, 4, ::AgentActionType > | mActionType |
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::ll::TypedStorage< 1, 1, bool > | mResult |
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::ll::TypedStorage< 1, 1, bool > | mIsQueryResult |
◆ $vftable()
| MCAPI void ** AgentCommands::Command::$vftable |
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static |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following file:
- src/mc/world/actor/agent/agent_commands/Command.h