LeviLamina
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Command.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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namespace
AgentCommands {
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class
Command
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::UntypedStorage<8, 8>
mUnk933fb1;
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::ll::UntypedStorage<8, 8>
mUnkfc621f;
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::ll::UntypedStorage<4, 4>
mUnk84ca51;
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::ll::UntypedStorage<1, 1>
mUnkc9ad03;
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::ll::UntypedStorage<1, 1>
mUnka8287b;
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// NOLINTEND
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public
:
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// prevent constructor by default
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Command
& operator=(
Command
const
&);
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Command
(
Command
const
&);
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Command
();
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public
:
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// virtual functions
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// NOLINTBEGIN
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// vIndex: 0
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virtual
~Command
();
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// vIndex: 1
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virtual
void
execute();
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// vIndex: 2
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virtual
bool
isDone() = 0;
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// vIndex: 3
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virtual
void
tick();
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// vIndex: 4
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virtual
void
fireCommandDoneEvent();
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// NOLINTEND
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public
:
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// destructor thunk
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// NOLINTBEGIN
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MCNAPI
void
$dtor
();
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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MCNAPI
void
$execute
();
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MCNAPI
void
$tick
();
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MCNAPI
void
$fireCommandDoneEvent
();
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// NOLINTEND
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public
:
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// vftables
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// NOLINTBEGIN
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MCNAPI
static
void
**
$vftable
();
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// NOLINTEND
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};
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}
// namespace AgentCommands
AgentCommands::Command
Definition
Command.h:7
AgentCommands::Command::$dtor
MCAPI void $dtor()
AgentCommands::Command::$tick
MCAPI void $tick()
AgentCommands::Command::$execute
MCAPI void $execute()
AgentCommands::Command::$vftable
static MCAPI void ** $vftable()
AgentCommands::Command::$fireCommandDoneEvent
MCAPI void $fireCommandDoneEvent()
ll::UntypedStorage
Definition
Alias.h:14
src
mc
world
actor
agent
agent_commands
Command.h
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