LeviLamina
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FallDistanceComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
6public:
7 // member variables
8 // NOLINTBEGIN
9 ::ll::TypedStorage<4, 4, float> mValue;
10 ::ll::TypedStorage<1, 1, bool> mIgnoresFallDamage;
11 ::ll::TypedStorage<1, 1, bool> mAccumulatesFallDistance;
12 ::ll::TypedStorage<1, 1, bool> mSpawnParticlesWhenHittingGround;
13 // NOLINTEND
14};
Definition FallDistanceComponent.h:5