LeviLamina
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FallDistanceComponent.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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struct
FallDistanceComponent
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<4, 4, float> mValue;
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::ll::TypedStorage<1, 1, bool> mIgnoresFallDamage;
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::ll::TypedStorage<1, 1, bool> mSpawnParticlesWhenHittingGround;
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// NOLINTEND
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};
FallDistanceComponent
Definition
FallDistanceComponent.h:5
src
mc
entity
components
FallDistanceComponent.h
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