LeviLamina
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ServerPlayerStopRidingInteractSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/strict/EntityModifier.h"
8#include "mc/deps/ecs/strict/Include.h"
9
10// auto generated forward declare list
11// clang-format off
19// clang-format on
20
21namespace ServerPlayerStopRidingInteractSystem {
22// functions
23// NOLINTBEGIN
24MCAPI ::TickingSystemWithInfo createSystem();
25
26MCAPI void tickServerPlayerStopRidingPacket(
28 ::StrictEntityContext const& entity,
29 ::ServerPlayerInteractComponent const& stopRidingRequest,
32 ::ActorOwnerComponent& actorOwnerComponent,
34);
35// NOLINTEND
36
37} // namespace ServerPlayerStopRidingInteractSystem
Definition ActorOwnerComponent.h:10
Definition EntityModifier.h:6
Definition Optional.h:8
Definition StrictEntityContext.h:10
Definition ActorMovementTickNeededComponent.h:5
Definition Include.h:6
Definition PassengerComponent.h:10
Definition ServerPlayerInteractComponent.h:10
Definition ServerPlayerMovementComponent.h:15
Definition TickingSystemWithInfo.h:11