LeviLamina
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ServerPlayerStopRidingInteractSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/Optional.h"
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#include "mc/deps/ecs/strict/EntityModifier.h"
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#include "mc/deps/ecs/strict/Include.h"
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// auto generated forward declare list
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// clang-format off
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class
ActorOwnerComponent
;
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class
StrictEntityContext
;
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struct
ActorMovementTickNeededComponent
;
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struct
PassengerComponent
;
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struct
ServerPlayerInteractComponent
;
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struct
ServerPlayerMovementComponent
;
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struct
TickingSystemWithInfo
;
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// clang-format on
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namespace
ServerPlayerStopRidingInteractSystem {
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// functions
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// NOLINTBEGIN
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MCAPI ::TickingSystemWithInfo createSystem();
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MCAPI
void
tickServerPlayerStopRidingPacket(
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::entt::type_list<
::Include<::ActorMovementTickNeededComponent>
>,
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::StrictEntityContext
const
& entity,
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::ServerPlayerInteractComponent
const
& stopRidingRequest,
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::Optional<::PassengerComponent const>
isPassenger,
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::Optional<::ServerPlayerMovementComponent>
serverPlayerMovement,
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::ActorOwnerComponent
& actorOwnerComponent,
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::EntityModifier<::ServerPlayerInteractComponent>
modifier
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);
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// NOLINTEND
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}
// namespace ServerPlayerStopRidingInteractSystem
ActorOwnerComponent
Definition
ActorOwnerComponent.h:10
EntityModifier
Definition
EntityModifier.h:6
Optional
Definition
Optional.h:8
StrictEntityContext
Definition
StrictEntityContext.h:10
ActorMovementTickNeededComponent
Definition
ActorMovementTickNeededComponent.h:5
Include
Definition
Include.h:6
PassengerComponent
Definition
PassengerComponent.h:10
ServerPlayerInteractComponent
Definition
ServerPlayerInteractComponent.h:10
ServerPlayerMovementComponent
Definition
ServerPlayerMovementComponent.h:15
TickingSystemWithInfo
Definition
TickingSystemWithInfo.h:11
src
mc
entity
systems
ServerPlayerStopRidingInteractSystem.h
Generated on Sat Apr 26 2025 05:55:37 for LeviLamina by
1.12.0