LeviLamina
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ServerPlayerStopRidingInteractSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/strict/EntityModifier.h"
8#include "mc/deps/ecs/strict/Include.h"
9
10// auto generated forward declare list
11// clang-format off
13class ActorRuntimeID;
20// clang-format on
21
22namespace ServerPlayerStopRidingInteractSystem {
23// functions
24// NOLINTBEGIN
25MCNAPI ::TickingSystemWithInfo createSystem();
26
27MCNAPI void makePassengerStopRiding(
28 ::ActorOwnerComponent& actorOwnerComponent,
29 ::ServerPlayerMovementComponent* serverPlayerMovementComponent,
30 ::ActorRuntimeID const& vehicleID
31);
32
33MCNAPI void tickServerPlayerStopRidingPacket(
35 ::StrictEntityContext const& entity,
36 ::ServerPlayerInteractComponent const& stopRidingRequest,
38 ::Optional<::ServerPlayerMovementComponent> serverPlayerMovementComponent,
39 ::ActorOwnerComponent& actorOwnerComponent,
41);
42// NOLINTEND
43
44} // namespace ServerPlayerStopRidingInteractSystem
Definition ActorOwnerComponent.h:10
Definition ActorRuntimeID.h:5
Definition EntityModifier.h:6
Definition Optional.h:8
Definition StrictEntityContext.h:8
Definition ActorMovementTickNeededComponent.h:5
Definition Include.h:6
Definition PassengerComponent.h:8
Definition ServerPlayerInteractComponent.h:8
Definition ServerPlayerMovementComponent.h:15
Definition TickingSystemWithInfo.h:13