LeviLamina
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PlayerDimensionChangeAfterEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/AutomaticID.h"
7#include "mc/deps/game_refs/WeakRef.h"
8
9// auto generated forward declare list
10// clang-format off
11class Dimension;
12class EntityContext;
13class Vec3;
14// clang-format on
15
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<8, 24, ::WeakRef<::EntityContext>> mPlayer;
21 ::ll::TypedStorage<4, 4, ::DimensionType> mFromDimension;
22 ::ll::TypedStorage<4, 12, ::Vec3> mFromLocation;
23 ::ll::TypedStorage<4, 4, ::DimensionType> mToDimension;
24 ::ll::TypedStorage<4, 12, ::Vec3> mToLocation;
25 // NOLINTEND
26
27public:
28 // member functions
29 // NOLINTBEGIN
31 // NOLINTEND
32
33public:
34 // destructor thunk
35 // NOLINTBEGIN
36 MCFOLD void $dtor();
37 // NOLINTEND
38};
Definition Dimension.h:83
Definition EntityContext.h:16
Definition Vec3.h:10
Definition PlayerDimensionChangeAfterEvent.h:16