LeviLamina
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Gameplay.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/client/gui/oreui/routing/IEntryPoint.h"
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#include "mc/deps/core/utility/NonOwnerPointer.h"
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// auto generated forward declare list
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// clang-format off
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class
ISceneStack
;
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class
SceneFactory
;
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namespace
OreUI {
class
RouteMatcher; }
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// clang-format on
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namespace
OreUI::EntryPoints {
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class
Gameplay
:
public
::OreUI::IEntryPoint
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::UntypedStorage<8, 8>
mUnkf8f668;
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::ll::UntypedStorage<8, 8>
mUnk90fdb1;
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// NOLINTEND
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public
:
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// prevent constructor by default
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Gameplay
& operator=(
Gameplay
const
&);
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Gameplay
(
Gameplay
const
&);
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Gameplay
();
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public
:
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// virtual functions
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// NOLINTBEGIN
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// vIndex: 1
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virtual
bool
shouldAddToConfiguration()
const
/*override*/
;
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// vIndex: 2
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virtual
void
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addToMatcher(
::OreUI::RouteMatcher
&,
::SceneFactory
&, ::Bedrock::NotNullNonOwnerPtr<::ISceneStack>
const
&)
const
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/*override*/
;
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// vIndex: 0
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virtual
~Gameplay
()
/*override*/
=
default
;
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// NOLINTEND
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public
:
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// destructor thunk
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// NOLINTBEGIN
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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// NOLINTEND
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};
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}
// namespace OreUI::EntryPoints
ISceneStack
Definition
ISceneStack.h:14
OreUI::EntryPoints::Gameplay
Definition
Gameplay.h:18
OreUI::IEntryPoint
Definition
IEntryPoint.h:17
OreUI::RouteMatcher
Definition
RouteMatcher.h:7
SceneFactory
Definition
SceneFactory.h:5
ll::UntypedStorage
Definition
Alias.h:14
src
mc
client
gui
oreui
routing
routes
Gameplay.h
Generated on Sat Apr 26 2025 05:55:21 for LeviLamina by
1.12.0