LeviLamina
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Gameplay.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/gui/oreui/routing/IEntryPoint.h"
7#include "mc/deps/core/utility/NonOwnerPointer.h"
8
9// auto generated forward declare list
10// clang-format off
11class ISceneStack;
12class SceneFactory;
13namespace OreUI { class RouteMatcher; }
14// clang-format on
15
16namespace OreUI::EntryPoints {
17
19public:
20 // member variables
21 // NOLINTBEGIN
24 // NOLINTEND
25
26public:
27 // prevent constructor by default
28 Gameplay& operator=(Gameplay const&);
29 Gameplay(Gameplay const&);
30 Gameplay();
31
32public:
33 // virtual functions
34 // NOLINTBEGIN
35 // vIndex: 1
36 virtual bool shouldAddToConfiguration() const /*override*/;
37
38 // vIndex: 2
39 virtual void
40 addToMatcher(::OreUI::RouteMatcher&, ::SceneFactory&, ::Bedrock::NotNullNonOwnerPtr<::ISceneStack> const&) const
41 /*override*/;
42
43 // vIndex: 0
44 virtual ~Gameplay() /*override*/ = default;
45 // NOLINTEND
46
47public:
48 // destructor thunk
49 // NOLINTBEGIN
50
51 // NOLINTEND
52
53public:
54 // virtual function thunks
55 // NOLINTBEGIN
56
57 // NOLINTEND
58};
59
60} // namespace OreUI::EntryPoints
Definition ISceneStack.h:14
Definition Gameplay.h:18
Definition IEntryPoint.h:17
Definition RouteMatcher.h:7
Definition SceneFactory.h:5
Definition Alias.h:14