LeviLamina
Loading...
Searching...
No Matches
OreUI::EntryPoints::Gameplay Class Reference
+ Inheritance diagram for OreUI::EntryPoints::Gameplay:

Public Member Functions

Gameplayoperator= (Gameplay const &)
 
 Gameplay (Gameplay const &)
 
virtual bool shouldAddToConfiguration () const
 
virtual void addToMatcher (::OreUI::RouteMatcher &, ::SceneFactory &, ::Bedrock::NotNullNonOwnerPtr<::ISceneStack > const &) const
 

Public Attributes

::ll::UntypedStorage< 8, 8 > mUnkf8f668
 
::ll::UntypedStorage< 8, 8 > mUnk90fdb1
 

Member Function Documentation

◆ shouldAddToConfiguration()

virtual bool OreUI::EntryPoints::Gameplay::shouldAddToConfiguration ( ) const
virtual

Implements OreUI::IEntryPoint.

◆ addToMatcher()

virtual void OreUI::EntryPoints::Gameplay::addToMatcher ( ::OreUI::RouteMatcher & ,
::SceneFactory & ,
::Bedrock::NotNullNonOwnerPtr<::ISceneStack > const &  ) const
virtual

Implements OreUI::IEntryPoint.


The documentation for this class was generated from the following file: