LeviLamina
Loading...
Searching...
No Matches
MultiplayerLockState.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
6public:
7 // virtual functions
8 // NOLINTBEGIN
9 virtual ~MultiplayerLockState() = default;
10
11 virtual bool isLocked() const;
12
13 virtual void setLockedByBehaviorPack(bool isLocked);
14
15 virtual void setLockedByResourcePack(bool isLocked);
16 // NOLINTEND
17
18public:
19 // virtual function thunks
20 // NOLINTBEGIN
21 MCFOLD bool $isLocked() const;
22
23 MCFOLD void $setLockedByBehaviorPack(bool isLocked);
24
25 MCFOLD void $setLockedByResourcePack(bool isLocked);
26 // NOLINTEND
27
28public:
29 // vftables
30 // NOLINTBEGIN
31 MCNAPI static void** $vftable();
32 // NOLINTEND
33};
Definition MultiplayerLockState.h:5
static MCAPI void ** $vftable()