LeviLamina
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PlayerGameModeChangeEvent.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/WeakEntityRef.h"
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#include "mc/world/level/GameType.h"
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struct
PlayerGameModeChangeEvent
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<8, 24, ::WeakEntityRef> mPlayer;
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::ll::TypedStorage<4, 4, ::GameType> mFromGameMode;
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::ll::TypedStorage<4, 4, ::GameType> mToGameMode;
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// NOLINTEND
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public
:
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// member functions
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// NOLINTBEGIN
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MCNAPI
~PlayerGameModeChangeEvent
();
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// NOLINTEND
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public
:
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// destructor thunk
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// NOLINTBEGIN
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MCNAPI
void
$dtor
();
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// NOLINTEND
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};
PlayerGameModeChangeEvent
Definition
PlayerGameModeChangeEvent.h:9
PlayerGameModeChangeEvent::~PlayerGameModeChangeEvent
MCAPI ~PlayerGameModeChangeEvent()
PlayerGameModeChangeEvent::$dtor
MCAPI void $dtor()
src
mc
world
events
PlayerGameModeChangeEvent.h
Generated on Fri Jun 13 2025 05:05:05 for LeviLamina by
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