LeviLamina
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PlayerGameModeChangeEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/WeakEntityRef.h"
7#include "mc/world/level/GameType.h"
8
10public:
11 // member variables
12 // NOLINTBEGIN
13 ::ll::TypedStorage<8, 24, ::WeakEntityRef> mPlayer;
14 ::ll::TypedStorage<4, 4, ::GameType> mFromGameMode;
15 ::ll::TypedStorage<4, 4, ::GameType> mToGameMode;
16 // NOLINTEND
17
18public:
19 // member functions
20 // NOLINTBEGIN
22 // NOLINTEND
23
24public:
25 // destructor thunk
26 // NOLINTBEGIN
27 MCNAPI void $dtor();
28 // NOLINTEND
29};
Definition PlayerGameModeChangeEvent.h:9