$onActorCreated(::Actor &actor, ::ActorInitializationMethod initializationMethod) (defined in VanillaServerGameplayEventListener) | VanillaServerGameplayEventListener | |
$onActorCreationAttemptFailed(::Actor &actor, ::std::string_view message) (defined in VanillaServerGameplayEventListener) | VanillaServerGameplayEventListener | |
$onBlockInteractedWith(::Player &player, ::BlockPos const &blockPos) (defined in VanillaServerGameplayEventListener) | VanillaServerGameplayEventListener | |
$onBlockPlacedByPlayer(::Player &player, ::Block const &placedBlock, ::BlockPos const &pos, bool isUnderwater) (defined in VanillaServerGameplayEventListener) | VanillaServerGameplayEventListener | |
$onEvent(::ActorHurtEvent const &actorHurtEvent) (defined in VanillaServerGameplayEventListener) | VanillaServerGameplayEventListener | |
$onEvent(::PlayerDamageEvent const &playerDamageEvent) (defined in VanillaServerGameplayEventListener) | VanillaServerGameplayEventListener | |
$onEvent(::PlayerOpenContainerEvent const &playerOpenContainerEvent) (defined in VanillaServerGameplayEventListener) | VanillaServerGameplayEventListener | |
$vftableForEventListenerDispatcherActorEventListener() | VanillaServerGameplayEventListener | static |
$vftableForEventListenerDispatcherBlockEventListener() | VanillaServerGameplayEventListener | static |
$vftableForEventListenerDispatcherLevelEventListener() | VanillaServerGameplayEventListener | static |
$vftableForEventListenerDispatcherPlayerEventListener() | VanillaServerGameplayEventListener | static |
onActorCreated(::Actor &actor, ::ActorInitializationMethod initializationMethod) (defined in VanillaServerGameplayEventListener) | VanillaServerGameplayEventListener | |
onActorCreationAttemptFailed(::Actor &actor, ::std::string_view message) (defined in VanillaServerGameplayEventListener) | VanillaServerGameplayEventListener | |
onBlockInteractedWith(::Player &player, ::BlockPos const &blockPos) (defined in VanillaServerGameplayEventListener) | VanillaServerGameplayEventListener | |
onBlockPlacedByPlayer(::Player &player, ::Block const &placedBlock, ::BlockPos const &pos, bool isUnderwater) (defined in VanillaServerGameplayEventListener) | VanillaServerGameplayEventListener | |
onEvent(::ActorHurtEvent const &actorHurtEvent) (defined in VanillaServerGameplayEventListener) | VanillaServerGameplayEventListener | |
onEvent(::PlayerDamageEvent const &playerDamageEvent) (defined in VanillaServerGameplayEventListener) | VanillaServerGameplayEventListener | |
onEvent(::PlayerOpenContainerEvent const &playerOpenContainerEvent) (defined in VanillaServerGameplayEventListener) | VanillaServerGameplayEventListener | |
~VanillaServerGameplayEventListener()=default (defined in VanillaServerGameplayEventListener) | VanillaServerGameplayEventListener | virtual |