| $onActorCreated(::Actor &actor, ::ActorInitializationMethod initializationMethod) (defined in VanillaServerGameplayEventListener) | VanillaServerGameplayEventListener |  | 
  | $onActorCreationAttemptFailed(::Actor &actor, ::std::string_view message) (defined in VanillaServerGameplayEventListener) | VanillaServerGameplayEventListener |  | 
  | $onBlockInteractedWith(::Player &player, ::BlockPos const &blockPos) (defined in VanillaServerGameplayEventListener) | VanillaServerGameplayEventListener |  | 
  | $onBlockPlacedByPlayer(::Player &player, ::Block const &placedBlock, ::BlockPos const &pos, bool isUnderwater) (defined in VanillaServerGameplayEventListener) | VanillaServerGameplayEventListener |  | 
  | $onEvent(::ActorHurtEvent const &actorHurtEvent) (defined in VanillaServerGameplayEventListener) | VanillaServerGameplayEventListener |  | 
  | $onEvent(::PlayerDamageEvent const &playerDamageEvent) (defined in VanillaServerGameplayEventListener) | VanillaServerGameplayEventListener |  | 
  | $onEvent(::PlayerOpenContainerEvent const &playerOpenContainerEvent) (defined in VanillaServerGameplayEventListener) | VanillaServerGameplayEventListener |  | 
  | $vftableForEventListenerDispatcherActorEventListener() | VanillaServerGameplayEventListener | static | 
  | $vftableForEventListenerDispatcherBlockEventListener() | VanillaServerGameplayEventListener | static | 
  | $vftableForEventListenerDispatcherLevelEventListener() | VanillaServerGameplayEventListener | static | 
  | $vftableForEventListenerDispatcherPlayerEventListener() | VanillaServerGameplayEventListener | static | 
  | onActorCreated(::Actor &actor, ::ActorInitializationMethod initializationMethod) (defined in VanillaServerGameplayEventListener) | VanillaServerGameplayEventListener |  | 
  | onActorCreationAttemptFailed(::Actor &actor, ::std::string_view message) (defined in VanillaServerGameplayEventListener) | VanillaServerGameplayEventListener |  | 
  | onBlockInteractedWith(::Player &player, ::BlockPos const &blockPos) (defined in VanillaServerGameplayEventListener) | VanillaServerGameplayEventListener |  | 
  | onBlockPlacedByPlayer(::Player &player, ::Block const &placedBlock, ::BlockPos const &pos, bool isUnderwater) (defined in VanillaServerGameplayEventListener) | VanillaServerGameplayEventListener |  | 
  | onEvent(::ActorHurtEvent const &actorHurtEvent) (defined in VanillaServerGameplayEventListener) | VanillaServerGameplayEventListener |  | 
  | onEvent(::PlayerDamageEvent const &playerDamageEvent) (defined in VanillaServerGameplayEventListener) | VanillaServerGameplayEventListener |  | 
  | onEvent(::PlayerOpenContainerEvent const &playerOpenContainerEvent) (defined in VanillaServerGameplayEventListener) | VanillaServerGameplayEventListener |  | 
  | ~VanillaServerGameplayEventListener()=default (defined in VanillaServerGameplayEventListener) | VanillaServerGameplayEventListener | virtual |