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VanillaServerGameplayEventListener Class Reference
+ Inheritance diagram for VanillaServerGameplayEventListener:

Public Member Functions

virtual::EventResult onEvent (::ActorHurtEvent const &actorHurtEvent)
 
virtual::EventResult onEvent (::PlayerDamageEvent const &playerDamageEvent)
 
virtual::EventResult onEvent (::PlayerOpenContainerEvent const &playerOpenContainerEvent)
 
virtual::EventResult onActorCreationAttemptFailed (::Actor &actor, ::std::string_view message)
 
virtual::EventResult onBlockInteractedWith (::Player &player, ::BlockPos const &blockPos)
 
virtual::EventResult onBlockPlacedByPlayer (::Player &player, ::Block const &placedBlock, ::BlockPos const &pos, bool isUnderwater)
 
MCFOLD::EventResult $onEvent (::ActorHurtEvent const &actorHurtEvent)
 
MCFOLD::EventResult $onEvent (::PlayerDamageEvent const &playerDamageEvent)
 
MCAPI::EventResult $onEvent (::PlayerOpenContainerEvent const &playerOpenContainerEvent)
 
MCAPI::EventResult $onActorCreationAttemptFailed (::Actor &actor, ::std::string_view message)
 
MCAPI::EventResult $onBlockInteractedWith (::Player &player, ::BlockPos const &blockPos)
 
MCAPI::EventResult $onBlockPlacedByPlayer (::Player &player, ::Block const &placedBlock, ::BlockPos const &pos, bool isUnderwater)
 

Static Public Member Functions

static MCAPI void ** $vftableForEventListenerDispatcherLevelEventListener ()
 
static MCAPI void ** $vftableForEventListenerDispatcherActorEventListener ()
 
static MCAPI void ** $vftableForEventListenerDispatcherBlockEventListener ()
 
static MCAPI void ** $vftableForEventListenerDispatcherPlayerEventListener ()
 

The documentation for this class was generated from the following file: