LeviLamina
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VenueConnectProgressHandler Member List

This is the complete list of members for VenueConnectProgressHandler, including all inherited members.

$addEventProperties(::std::unordered_map<::std::string, ::std::string > &eventProperties) const (defined in ProgressHandler)ProgressHandler
$ctor(::std::string const &gatheringId, ::std::function< void(bool, ::Venue)> completeCallback, ::std::function< void()> cancelCallback) (defined in VenueConnectProgressHandler)VenueConnectProgressHandler
$dtor() (defined in EmptyProgressHandler)EmptyProgressHandler
$getLoadingProgress(::MinecraftScreenModel &minecraftScreenModel) const (defined in ProgressHandler)ProgressHandler
$getLoadingState(::MinecraftScreenModel &minecraftScreenModel) const (defined in VenueConnectProgressHandler)VenueConnectProgressHandler
$getName() const (defined in VenueConnectProgressHandler)VenueConnectProgressHandler
$getProgressMessage(::MinecraftScreenModel &minecraftScreenModel) const (defined in EmptyProgressHandler)EmptyProgressHandler
$getTitleText() const (defined in VenueConnectProgressHandler)VenueConnectProgressHandler
$getTTSProgressMessage() const (defined in ProgressHandler)ProgressHandler
$onCancel(::MinecraftScreenModel &minecraftScreenModel) (defined in VenueConnectProgressHandler)VenueConnectProgressHandler
$onExit(::MinecraftScreenModel &minecraftScreenModel) (defined in EmptyProgressHandler)EmptyProgressHandler
$onGameEventNotification(::MinecraftScreenModel &minecraftScreenModel, ::ui::GameEventNotification const &notification) (defined in ProgressHandler)ProgressHandler
$onRetry(::MinecraftScreenModel &minecraftScreenModel) (defined in ProgressHandler)ProgressHandler
$onStart(::MinecraftScreenModel &minecraftScreenModel) (defined in VenueConnectProgressHandler)VenueConnectProgressHandler
$showLoadingBar() const (defined in ProgressHandler)ProgressHandler
$tick(::MinecraftScreenModel &minecraftScreenModel) (defined in EmptyProgressHandler)EmptyProgressHandler
$vftable()VenueConnectProgressHandlerstatic
addEventProperties(::std::unordered_map<::std::string, ::std::string > &eventProperties) const (defined in ProgressHandler)ProgressHandlervirtual
getLoadingProgress(::MinecraftScreenModel &minecraftScreenModel) const (defined in ProgressHandler)ProgressHandlervirtual
getLoadingState(::MinecraftScreenModel &minecraftScreenModel) const (defined in VenueConnectProgressHandler)VenueConnectProgressHandlervirtual
getName() const (defined in VenueConnectProgressHandler)VenueConnectProgressHandlervirtual
getProgressMessage(::MinecraftScreenModel &minecraftScreenModel) const (defined in EmptyProgressHandler)EmptyProgressHandlervirtual
getTitleText() const (defined in VenueConnectProgressHandler)VenueConnectProgressHandler
getTTSProgressMessage() const (defined in ProgressHandler)ProgressHandler
mCancelCallback (defined in VenueConnectProgressHandler)VenueConnectProgressHandler
mCompleteCallback (defined in VenueConnectProgressHandler)VenueConnectProgressHandler
mGatheringId (defined in VenueConnectProgressHandler)VenueConnectProgressHandler
mProgressAnimation (defined in ProgressHandler)ProgressHandler
mType (defined in ProgressHandler)ProgressHandler
onCancel(::MinecraftScreenModel &minecraftScreenModel) (defined in VenueConnectProgressHandler)VenueConnectProgressHandlervirtual
onExit(::MinecraftScreenModel &minecraftScreenModel) (defined in EmptyProgressHandler)EmptyProgressHandlervirtual
onGameEventNotification(::MinecraftScreenModel &minecraftScreenModel, ::ui::GameEventNotification const &notification) (defined in ProgressHandler)ProgressHandlervirtual
onRetry(::MinecraftScreenModel &minecraftScreenModel) (defined in ProgressHandler)ProgressHandlervirtual
onStart(::MinecraftScreenModel &minecraftScreenModel) (defined in VenueConnectProgressHandler)VenueConnectProgressHandlervirtual
showLoadingBar() const (defined in ProgressHandler)ProgressHandler
tick(::MinecraftScreenModel &minecraftScreenModel) (defined in EmptyProgressHandler)EmptyProgressHandlervirtual
VenueConnectProgressHandler() (defined in VenueConnectProgressHandler)VenueConnectProgressHandler
VenueConnectProgressHandler(::std::string const &gatheringId, ::std::function< void(bool, ::Venue)> completeCallback, ::std::function< void()> cancelCallback) (defined in VenueConnectProgressHandler)VenueConnectProgressHandler
~EmptyProgressHandler() (defined in EmptyProgressHandler)EmptyProgressHandlervirtual
~ProgressHandler()=default (defined in ProgressHandler)ProgressHandlervirtual
~VenueConnectProgressHandler()=default (defined in VenueConnectProgressHandler)VenueConnectProgressHandlervirtual