3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/ecs/systems/ITickingSystem.h"
Definition ActorOwnerComponent.h:10
Definition EntityRegistry.h:11
Definition ITickingSystem.h:15
Definition TrailSystem.h:17
static MCAPI void _tickComponent(::ActorOwnerComponent &actorOwnerComponent, ::TrailComponent &trailComponent)
static MCAPI ::TrailSystem::BlockPositions _calculateBlockSpawnPositions(::Actor &actor, ::Vec3 &offset)
static MCAPI void ** $vftable()
MCAPI void $tick(::EntityRegistry ®istry)
Definition TrailComponent.h:14
Definition TrailSystem.h:25