LeviLamina
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TrailSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/systems/ITickingSystem.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
12class EntityRegistry;
13class Vec3;
14struct TrailComponent;
15// clang-format on
16
18public:
19 // TrailSystem inner types declare
20 // clang-format off
21 struct BlockPositions;
22 // clang-format on
23
24 // TrailSystem inner types define
26 public:
27 // member variables
28 // NOLINTBEGIN
30 // NOLINTEND
31
32 public:
33 // prevent constructor by default
34 BlockPositions& operator=(BlockPositions const&);
37 };
38
39public:
40 // virtual functions
41 // NOLINTBEGIN
42 // vIndex: 2
43 virtual void tick(::EntityRegistry& registry) /*override*/;
44
45 // vIndex: 0
46 virtual ~TrailSystem() /*override*/ = default;
47 // NOLINTEND
48
49public:
50 // static functions
51 // NOLINTBEGIN
52 MCAPI static ::TrailSystem::BlockPositions _calculateBlockSpawnPositions(::Actor& actor, ::Vec3& offset);
53
54 MCAPI static void _tickComponent(::ActorOwnerComponent& actorOwnerComponent, ::TrailComponent& trailComponent);
55 // NOLINTEND
56
57public:
58 // destructor thunk
59 // NOLINTBEGIN
60
61 // NOLINTEND
62
63public:
64 // virtual function thunks
65 // NOLINTBEGIN
66 MCAPI void $tick(::EntityRegistry& registry);
67 // NOLINTEND
68
69public:
70 // vftables
71 // NOLINTBEGIN
72 MCAPI static void** $vftable();
73 // NOLINTEND
74};
Definition ActorOwnerComponent.h:10
Definition Actor.h:104
Definition EntityRegistry.h:15
Definition ITickingSystem.h:15
Definition TrailSystem.h:17
Definition Vec3.h:10
Definition TrailComponent.h:12
Definition TrailSystem.h:25
Definition Alias.h:14