LeviLamina
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TrailSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/systems/ITickingSystem.h"
7#include "mc/world/level/BlockPos.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
13class EntityRegistry;
14class Vec3;
15struct TrailComponent;
16// clang-format on
17
19public:
20 // TrailSystem inner types declare
21 // clang-format off
22 struct BlockPositions;
23 // clang-format on
24
25 // TrailSystem inner types define
27 public:
28 // member variables
29 // NOLINTBEGIN
30 ::ll::TypedStorage<4, 48, ::BlockPos[4]> mBlockPos;
31 // NOLINTEND
32 };
33
34public:
35 // virtual functions
36 // NOLINTBEGIN
37 virtual void tick(::EntityRegistry& registry) /*override*/;
38 // NOLINTEND
39
40public:
41 // static functions
42 // NOLINTBEGIN
43 MCAPI static ::TrailSystem::BlockPositions _calculateBlockSpawnPositions(::Actor& actor, ::Vec3& offset);
44
45 MCAPI static void _tickComponent(::ActorOwnerComponent& actorOwnerComponent, ::TrailComponent& trailComponent);
46 // NOLINTEND
47
48public:
49 // virtual function thunks
50 // NOLINTBEGIN
51 MCAPI void $tick(::EntityRegistry& registry);
52
53
54 // NOLINTEND
55
56public:
57 // vftables
58 // NOLINTBEGIN
59 MCNAPI static void** $vftable();
60 // NOLINTEND
61};
Definition ActorOwnerComponent.h:10
Definition Actor.h:125
Definition EntityRegistry.h:11
Definition ITickingSystem.h:15
Definition TrailSystem.h:18
static MCAPI void ** $vftable()
Definition Vec3.h:10
Definition TrailComponent.h:14
Definition TrailSystem.h:26