3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/scripting/lifetime_registry/TypedObjectHandle.h"
7#include "mc/gameplayhandlers/CoordinatorResult.h"
8#include "mc/gameplayhandlers/EventHandlerDispatcher.h"
9#include "mc/gameplayhandlers/GameplayHandlerResult.h"
10#include "mc/gameplayhandlers/HandlerResult.h"
11#include "mc/scripting/event_handlers/ScriptEventHandler.h"
18namespace ScriptModuleMinecraft {
class IScriptWorldBeforeEvents; }
19namespace Scripting {
class WeakLifetimeScope; }
28 virtual ::GameplayHandlerResult<::CoordinatorResult> handleEvent(
::ActorAddEffectEvent& actorEffectAddedEvent
41 MCAPI
bool _handleActorEffectAddedEvent(
47 MCAPI
bool _handleActorRemoveEvent(
63 MCAPI ::GameplayHandlerResult<::CoordinatorResult> $handleEvent(
::ActorAddEffectEvent& actorEffectAddedEvent);
71 MCAPI
static void** $vftable();
Definition ActorGameplayHandler.h:13
Definition EventHandlerDispatcher.h:6
Definition ScriptActorGameplayHandler.h:23
Definition ScriptEventHandler.h:6
Definition WeakLifetimeScope.h:12
Definition ActorAddEffectEvent.h:11
Definition ActorRemovedEvent.h:10
Definition TypedObjectHandle.h:8