3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/scripting/lifetime_registry/TypedObjectHandle.h"
7#include "mc/gameplayhandlers/ActorGameplayHandler.h"
8#include "mc/gameplayhandlers/CoordinatorResult.h"
9#include "mc/gameplayhandlers/EventHandlerDispatcher.h"
10#include "mc/gameplayhandlers/GameplayHandlerResult.h"
11#include "mc/gameplayhandlers/HandlerResult.h"
12#include "mc/scripting/event_handlers/ScriptEventHandler.h"
27 virtual ::GameplayHandlerResult<::CoordinatorResult>
38 MCAPI
bool _handleActorEffectAddedEvent(
44 MCAPI
bool _handleActorRemoveEvent(
54 MCAPI ::GameplayHandlerResult<::CoordinatorResult> $handleEvent(
::ActorAddEffectEvent& actorEffectAddedEvent);
Definition EventHandlerDispatcher.h:6
Definition ScriptActorGameplayHandler.h:23
static MCAPI void ** $vftable()
Definition ScriptEventHandler.h:6
Definition IScriptWorldBeforeEvents.h:40
Definition WeakLifetimeScope.h:7
Definition ActorAddEffectEvent.h:9
Definition ActorRemovedEvent.h:8
Definition TypedObjectHandle.h:8