3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/scripting/lifetime_registry/TypedObjectHandle.h"
7#include "mc/gameplayhandlers/ActorGameplayHandler.h"
8#include "mc/gameplayhandlers/CoordinatorResult.h"
9#include "mc/gameplayhandlers/EventHandlerDispatcher.h"
10#include "mc/gameplayhandlers/GameplayHandlerResult.h"
11#include "mc/gameplayhandlers/HandlerResult.h"
12#include "mc/scripting/event_handlers/ScriptEventHandler.h"
18namespace ScriptModuleMinecraft {
class IScriptWorldBeforeEvents; }
19namespace Scripting {
class WeakLifetimeScope; }
28 virtual ::GameplayHandlerResult<::CoordinatorResult>
Definition EventHandlerDispatcher.h:6
Definition ScriptActorGameplayHandler.h:23
MCAPI bool _handleActorRemoveEvent(::ActorRemovedEvent const &actorRemovedEvent, ::Scripting::WeakLifetimeScope const &scope, ::Scripting::TypedObjectHandle<::ScriptModuleMinecraft::IScriptWorldBeforeEvents > scriptLevelEventsHandle) const
MCAPI ::GameplayHandlerResult<::CoordinatorResult > $handleEvent(::ActorAddEffectEvent &actorEffectAddedEvent)
MCAPI::HandlerResult $handleEvent(::ActorRemovedEvent const &actorRemovedEvent)
MCAPI bool _handleActorEffectAddedEvent(::ActorAddEffectEvent &actorEffectAddedEvent, ::Scripting::WeakLifetimeScope const &scope, ::Scripting::TypedObjectHandle<::ScriptModuleMinecraft::IScriptWorldBeforeEvents > scriptLevelEventsHandle) const
static MCAPI void ** $vftable()
Definition ScriptEventHandler.h:6
Definition WeakLifetimeScope.h:12
Definition ActorAddEffectEvent.h:9
Definition ActorRemovedEvent.h:8
Definition TypedObjectHandle.h:8