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virtual ::GameplayHandlerResult<::CoordinatorResult > | handleEvent (::ActorAddEffectEvent &actorEffectAddedEvent) |
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virtual ::GameplayHandlerResult<::CoordinatorResult > | handleEvent (::ActorBeforeHealEvent &actorHealEvent) |
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virtual ::GameplayHandlerResult<::CoordinatorResult > | handleEvent (::ActorBeforeHurtEvent &actorHurtEvent) |
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virtual ::GameplayHandlerResult<::CoordinatorResult > | handleEvent (::ActorBeforeAcquireItemEvent &actorAquireItemEvent) |
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virtual::HandlerResult | handleEvent (::ActorRemovedEvent const &actorRemovedEvent) |
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MCAPI bool | _handleActorAcquireItemEvent (::ActorBeforeAcquireItemEvent &actorAcquireItemEvent, ::Scripting::WeakLifetimeScope const &scope, ::Scripting::TypedObjectHandle<::ScriptModuleMinecraft::IScriptWorldBeforeEvents > scriptLevelEventsHandle) const |
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MCAPI bool | _handleActorEffectAddedEvent (::ActorAddEffectEvent &actorEffectAddedEvent, ::Scripting::WeakLifetimeScope const &scope, ::Scripting::TypedObjectHandle<::ScriptModuleMinecraft::IScriptWorldBeforeEvents > scriptLevelEventsHandle) const |
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MCAPI bool | _handleActorHealEvent (::ActorBeforeHealEvent &actorBeforeHealEvent, ::Scripting::WeakLifetimeScope const &scope, ::Scripting::TypedObjectHandle<::ScriptModuleMinecraft::IScriptWorldBeforeEvents > scriptLevelEventsHandle) |
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MCAPI bool | _handleActorHurtEvent (::ActorBeforeHurtEvent &actorBeforeHurtEvent, ::Scripting::WeakLifetimeScope const &scope, ::Scripting::TypedObjectHandle<::ScriptModuleMinecraft::IScriptWorldBeforeEvents > scriptLevelEventsHandle) |
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MCAPI bool | _handleActorRemoveEvent (::ActorRemovedEvent const &actorRemovedEvent, ::Scripting::WeakLifetimeScope const &scope, ::Scripting::TypedObjectHandle<::ScriptModuleMinecraft::IScriptWorldBeforeEvents > scriptLevelEventsHandle) const |
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MCAPI ::GameplayHandlerResult<::CoordinatorResult > | $handleEvent (::ActorAddEffectEvent &actorEffectAddedEvent) |
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MCAPI ::GameplayHandlerResult<::CoordinatorResult > | $handleEvent (::ActorBeforeHealEvent &actorHealEvent) |
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MCAPI ::GameplayHandlerResult<::CoordinatorResult > | $handleEvent (::ActorBeforeHurtEvent &actorHurtEvent) |
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MCAPI ::GameplayHandlerResult<::CoordinatorResult > | $handleEvent (::ActorBeforeAcquireItemEvent &actorAquireItemEvent) |
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MCAPI::HandlerResult | $handleEvent (::ActorRemovedEvent const &actorRemovedEvent) |