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ScriptActorGameplayHandler Class Reference
+ Inheritance diagram for ScriptActorGameplayHandler:

Public Member Functions

virtual ::GameplayHandlerResult<::CoordinatorResult > handleEvent (::ActorAddEffectEvent &actorEffectAddedEvent)
 
virtual::HandlerResult handleEvent (::ActorRemovedEvent const &actorRemovedEvent)
 
MCAPI bool _handleActorEffectAddedEvent (::ActorAddEffectEvent &actorEffectAddedEvent, ::Scripting::WeakLifetimeScope const &scope, ::Scripting::TypedObjectHandle<::ScriptModuleMinecraft::IScriptWorldBeforeEvents > scriptLevelEventsHandle) const
 
MCAPI bool _handleActorRemoveEvent (::ActorRemovedEvent const &actorRemovedEvent, ::Scripting::WeakLifetimeScope const &scope, ::Scripting::TypedObjectHandle<::ScriptModuleMinecraft::IScriptWorldBeforeEvents > scriptLevelEventsHandle) const
 
MCAPI ::GameplayHandlerResult<::CoordinatorResult > $handleEvent (::ActorAddEffectEvent &actorEffectAddedEvent)
 
MCAPI::HandlerResult $handleEvent (::ActorRemovedEvent const &actorRemovedEvent)
 

Static Public Member Functions

static MCAPI void ** $vftable ()
 

Member Function Documentation

◆ _handleActorEffectAddedEvent()

MCAPI bool ScriptActorGameplayHandler::_handleActorEffectAddedEvent ( ::ActorAddEffectEvent & actorEffectAddedEvent,
::Scripting::WeakLifetimeScope const & scope,
::Scripting::TypedObjectHandle<::ScriptModuleMinecraft::IScriptWorldBeforeEvents > scriptLevelEventsHandle ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _handleActorRemoveEvent()

MCAPI bool ScriptActorGameplayHandler::_handleActorRemoveEvent ( ::ActorRemovedEvent const & actorRemovedEvent,
::Scripting::WeakLifetimeScope const & scope,
::Scripting::TypedObjectHandle<::ScriptModuleMinecraft::IScriptWorldBeforeEvents > scriptLevelEventsHandle ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $handleEvent() [1/2]

MCAPI ::GameplayHandlerResult<::CoordinatorResult > ScriptActorGameplayHandler::$handleEvent ( ::ActorAddEffectEvent & actorEffectAddedEvent)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $handleEvent() [2/2]

MCAPI::HandlerResult ScriptActorGameplayHandler::$handleEvent ( ::ActorRemovedEvent const & actorRemovedEvent)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $vftable()

static MCAPI void ** ScriptActorGameplayHandler::$vftable ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following file: