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ScriptActorGameplayHandler Class Reference
Inheritance diagram for ScriptActorGameplayHandler:

Public Member Functions

virtual ::GameplayHandlerResult<::CoordinatorResult > handleEvent (::ActorAddEffectEvent &actorEffectAddedEvent)
virtual ::GameplayHandlerResult<::CoordinatorResult > handleEvent (::ActorBeforeHealEvent &actorHealEvent)
virtual ::GameplayHandlerResult<::CoordinatorResult > handleEvent (::ActorBeforeHurtEvent &actorHurtEvent)
virtual ::GameplayHandlerResult<::CoordinatorResult > handleEvent (::ActorBeforeAcquireItemEvent &actorAquireItemEvent)
virtual::HandlerResult handleEvent (::ActorRemovedEvent const &actorRemovedEvent)
MCAPI bool _handleActorAcquireItemEvent (::ActorBeforeAcquireItemEvent &actorAcquireItemEvent, ::Scripting::WeakLifetimeScope const &scope, ::Scripting::TypedObjectHandle<::ScriptModuleMinecraft::IScriptWorldBeforeEvents > scriptLevelEventsHandle) const
MCAPI bool _handleActorEffectAddedEvent (::ActorAddEffectEvent &actorEffectAddedEvent, ::Scripting::WeakLifetimeScope const &scope, ::Scripting::TypedObjectHandle<::ScriptModuleMinecraft::IScriptWorldBeforeEvents > scriptLevelEventsHandle) const
MCAPI bool _handleActorHealEvent (::ActorBeforeHealEvent &actorBeforeHealEvent, ::Scripting::WeakLifetimeScope const &scope, ::Scripting::TypedObjectHandle<::ScriptModuleMinecraft::IScriptWorldBeforeEvents > scriptLevelEventsHandle)
MCAPI bool _handleActorHurtEvent (::ActorBeforeHurtEvent &actorBeforeHurtEvent, ::Scripting::WeakLifetimeScope const &scope, ::Scripting::TypedObjectHandle<::ScriptModuleMinecraft::IScriptWorldBeforeEvents > scriptLevelEventsHandle)
MCAPI bool _handleActorRemoveEvent (::ActorRemovedEvent const &actorRemovedEvent, ::Scripting::WeakLifetimeScope const &scope, ::Scripting::TypedObjectHandle<::ScriptModuleMinecraft::IScriptWorldBeforeEvents > scriptLevelEventsHandle) const
MCAPI ::GameplayHandlerResult<::CoordinatorResult > $handleEvent (::ActorAddEffectEvent &actorEffectAddedEvent)
MCAPI ::GameplayHandlerResult<::CoordinatorResult > $handleEvent (::ActorBeforeHealEvent &actorHealEvent)
MCAPI ::GameplayHandlerResult<::CoordinatorResult > $handleEvent (::ActorBeforeHurtEvent &actorHurtEvent)
MCAPI ::GameplayHandlerResult<::CoordinatorResult > $handleEvent (::ActorBeforeAcquireItemEvent &actorAquireItemEvent)
MCAPI::HandlerResult $handleEvent (::ActorRemovedEvent const &actorRemovedEvent)

Static Public Member Functions

static MCAPI void ** $vftable ()

Member Function Documentation

◆ $vftable()

MCAPI void ** ScriptActorGameplayHandler::$vftable ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following file: