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ScriptModuleMinecraft::IScriptWorldBeforeEvents Class Reference
Inheritance diagram for ScriptModuleMinecraft::IScriptWorldBeforeEvents:

Public Member Functions

virtual ::std::optional<::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptChatSendBeforeEvent > > onBeforeChat (::ChatEvent const &chatEvent, ::Player const &player)
virtual void onBeforeWorldInitialize (::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptBlockComponentRegistry > const &blockComponentRegistry, ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptItemComponentRegistry > const &itemComponentRegistry)
virtual ::std::optional< ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptWeatherChangedBeforeEvent > > onBeforeWeatherChangedEvent (::ScriptModuleMinecraft::ScriptWeatherType previousWeatherType, ::ScriptModuleMinecraft::ScriptWeatherType newWeatherType, int duration)
virtual ::std::optional< ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptPlayerInteractWithEntityBeforeEvent > > onBeforePlayerInteractWithEntity (::Player &player, ::Actor &target, ::PlayerInteractWithEntityBeforeEvent const &eventData)
virtual ::std::optional< ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptPlayerInteractWithBlockBeforeEvent > > onBeforePlayerInteractWithBlock (::Player &player, ::PlayerInteractWithBlockBeforeEvent const &eventData)
virtual ::std::optional< ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptPlayerGameModeChangeBeforeEvent > > onBeforePlayerGameModeChange (::Player const &player, ::GameType fromGameMode, ::GameType toGameMode)
virtual void onBeforePlayerLeave (::Player const &player)
virtual ::std::optional<::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptActorHealBeforeEvent > > onBeforeActorHeal (::Actor const &actor, ::ActorBeforeHealEvent const &eventData)
virtual ::std::optional<::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptActorHurtBeforeEvent > > onBeforeActorHurt (::Actor const &actor, ::ActorBeforeHurtEvent const &eventData)
virtual void onBeforeActorRemove (::Actor const &actor)
virtual ::std::optional< ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptActorAddEffectBeforeEvent > > onBeforeEffectAddedEventSend (::ActorAddEffectEvent &actorEffectAddedEvent, ::Actor const &actor)
virtual ::std::optional< ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptActorItemPickupBeforeEvent > > onBeforeActorItemPickup (::ActorBeforeAcquireItemEvent &actorItemPickupEvent)
virtual ::std::optional< ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptExplosionStartedBeforeEvent > > onBeforeExplosion (::ExplosionStartedEvent const &event)
virtual ::std::optional< ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptPlayerBreakBlockBeforeEvent > > onBeforePlayerBreakBlock (::Player const &player, ::BlockTryDestroyByPlayerEvent const &eventData)
virtual ::std::optional< ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptPlayerPlaceBlockBeforeEvent > > onBeforePlayerPlaceBlock (::Player const &player, ::BlockTryPlaceByPlayerEvent const &eventData)
virtual ::std::optional<::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptItemUseBeforeEvent > > onBeforeItemUse (::Player const &player, ::ItemUseEvent const &itemEvent)
virtual ::std::optional<::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptItemUseOnBeforeEvent > > onBeforeItemUseOn (::Player const &player, ::ItemUseOnEvent const &itemEvent)
MCFOLD ::std::optional<::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptChatSendBeforeEvent > > $onBeforeChat (::ChatEvent const &chatEvent, ::Player const &player)
MCFOLD void $onBeforeWorldInitialize (::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptBlockComponentRegistry > const &blockComponentRegistry, ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptItemComponentRegistry > const &itemComponentRegistry)
MCFOLD ::std::optional< ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptWeatherChangedBeforeEvent > > $onBeforeWeatherChangedEvent (::ScriptModuleMinecraft::ScriptWeatherType previousWeatherType, ::ScriptModuleMinecraft::ScriptWeatherType newWeatherType, int duration)
MCFOLD ::std::optional< ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptPlayerInteractWithEntityBeforeEvent > > $onBeforePlayerInteractWithEntity (::Player &player, ::Actor &target, ::PlayerInteractWithEntityBeforeEvent const &eventData)
MCFOLD ::std::optional< ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptPlayerInteractWithBlockBeforeEvent > > $onBeforePlayerInteractWithBlock (::Player &player, ::PlayerInteractWithBlockBeforeEvent const &eventData)
MCFOLD ::std::optional< ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptPlayerGameModeChangeBeforeEvent > > $onBeforePlayerGameModeChange (::Player const &player, ::GameType fromGameMode, ::GameType toGameMode)
MCFOLD void $onBeforePlayerLeave (::Player const &player)
MCFOLD ::std::optional<::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptActorHealBeforeEvent > > $onBeforeActorHeal (::Actor const &actor, ::ActorBeforeHealEvent const &eventData)
MCFOLD ::std::optional<::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptActorHurtBeforeEvent > > $onBeforeActorHurt (::Actor const &actor, ::ActorBeforeHurtEvent const &eventData)
MCFOLD void $onBeforeActorRemove (::Actor const &actor)
MCFOLD ::std::optional< ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptActorAddEffectBeforeEvent > > $onBeforeEffectAddedEventSend (::ActorAddEffectEvent &actorEffectAddedEvent, ::Actor const &actor)
MCFOLD ::std::optional< ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptActorItemPickupBeforeEvent > > $onBeforeActorItemPickup (::ActorBeforeAcquireItemEvent &actorItemPickupEvent)
MCFOLD ::std::optional< ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptExplosionStartedBeforeEvent > > $onBeforeExplosion (::ExplosionStartedEvent const &event)
MCFOLD ::std::optional< ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptPlayerBreakBlockBeforeEvent > > $onBeforePlayerBreakBlock (::Player const &player, ::BlockTryDestroyByPlayerEvent const &eventData)
MCFOLD ::std::optional< ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptPlayerPlaceBlockBeforeEvent > > $onBeforePlayerPlaceBlock (::Player const &player, ::BlockTryPlaceByPlayerEvent const &eventData)
MCFOLD ::std::optional<::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptItemUseBeforeEvent > > $onBeforeItemUse (::Player const &player, ::ItemUseEvent const &itemEvent)
MCFOLD ::std::optional<::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptItemUseOnBeforeEvent > > $onBeforeItemUseOn (::Player const &player, ::ItemUseOnEvent const &itemEvent)

Static Public Member Functions

static MCAPI void ** $vftable ()

Member Function Documentation

◆ $vftable()

MCAPI void ** ScriptModuleMinecraft::IScriptWorldBeforeEvents::$vftable ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following file: