LeviLamina
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StompAttackDefinition.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/util/json_util/JsonSchemaObjectNode.h"
7#include "mc/world/actor/ai/goal/MeleeAttackDefinition.h"
8
9// auto generated forward declare list
10// clang-format off
11namespace JsonUtil { class EmptyClass; }
12// clang-format on
13
15public:
16 // StompAttackDefinition inner types define
17 using self = ::StompAttackDefinition;
18
19public:
20 // member variables
21 // NOLINTBEGIN
22 ::ll::TypedStorage<4, 4, float> mStompRangeMultiplier;
23 ::ll::TypedStorage<4, 4, float> mNoDamageRangeMultiplier;
24 // NOLINTEND
25
26public:
27 // virtual functions
28 // NOLINTBEGIN
29 virtual ~StompAttackDefinition() /*override*/ = default;
30 // NOLINTEND
31
32public:
33 // static functions
34 // NOLINTBEGIN
35 MCAPI static void buildSchema(
36 ::std::string const& name,
38 );
39 // NOLINTEND
40
41public:
42 // vftables
43 // NOLINTBEGIN
44 MCNAPI static void** $vftable();
45 // NOLINTEND
46};
Definition EmptyClass.h:7
Definition JsonSchemaObjectNode.h:8
Definition MeleeAttackDefinition.h:8
Definition StompAttackDefinition.h:14
static MCAPI void ** $vftable()