LeviLamina
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WindChargeProjectile.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/ActorInitializationMethod.h"
7#include "mc/world/actor/projectile/PredictableProjectile.h"
8
9// auto generated forward declare list
10// clang-format off
11class CompoundTag;
12class DataLoadHelper;
13struct ActorUniqueID;
15// clang-format on
16
18public:
19 // virtual functions
20 // NOLINTBEGIN
21 // vIndex: 4
22 virtual void
23 initializeComponents(::ActorInitializationMethod method, ::VariantParameterList const& params) /*override*/;
24
25 // vIndex: 2
26 virtual void reloadHardcoded(::ActorInitializationMethod method, ::VariantParameterList const& params) /*override*/;
27
28 // vIndex: 137
29 virtual void addAdditionalSaveData(::CompoundTag& tag) const /*override*/;
30
31 // vIndex: 136
32 virtual void readAdditionalSaveData(::CompoundTag const& tag, ::DataLoadHelper& dataLoadHelper) /*override*/;
33
34 // vIndex: 84
35 virtual ::ActorUniqueID getSourceUniqueID() const /*override*/;
36
37 // vIndex: 1
38 virtual void outOfWorld() /*override*/;
39
40 // vIndex: 8
41 virtual ~WindChargeProjectile() /*override*/ = default;
42 // NOLINTEND
43
44public:
45 // destructor thunk
46 // NOLINTBEGIN
47
48 // NOLINTEND
49
50public:
51 // virtual function thunks
52 // NOLINTBEGIN
53 MCFOLD void $initializeComponents(::ActorInitializationMethod method, ::VariantParameterList const& params);
54
55 MCAPI void $reloadHardcoded(::ActorInitializationMethod method, ::VariantParameterList const& params);
56
57 MCAPI void $addAdditionalSaveData(::CompoundTag& tag) const;
58
59 MCAPI void $readAdditionalSaveData(::CompoundTag const& tag, ::DataLoadHelper& dataLoadHelper);
60
61 MCFOLD ::ActorUniqueID $getSourceUniqueID() const;
62
63 MCAPI void $outOfWorld();
64 // NOLINTEND
65
66public:
67 // vftables
68 // NOLINTBEGIN
69 MCAPI static void** $vftable();
70 // NOLINTEND
71};
Definition CompoundTag.h:13
Definition DataLoadHelper.h:20
Definition PredictableProjectile.h:8
Definition WindChargeProjectile.h:17
Definition ActorUniqueID.h:5
Definition VariantParameterList.h:5